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10 turns left

what do you do in the last ten turns

  • hope that you get to alpha centuri in time

    Votes: 3 4.8%
  • edge up the culture slider - need the points

    Votes: 5 7.9%
  • add to your bank balance

    Votes: 1 1.6%
  • give Monte a final bashing (every acre counts)

    Votes: 10 15.9%
  • do some research - future tech III looks tasty

    Votes: 6 9.5%
  • time for the first warrior unit (but why rush)

    Votes: 3 4.8%
  • admire the devastation - you conquered all in AD 80

    Votes: 4 6.3%
  • hope Monte doesn't reach your capital too soon

    Votes: 0 0.0%
  • press next turn repeatedly

    Votes: 28 44.4%
  • other

    Votes: 3 4.8%

  • Total voters
    63

johncross21

Warlord
Joined
Nov 9, 2006
Messages
178
loads of post here about the crucial first turns but in the last 10 turns what can be done to seal victory or avoid defeat

what about the last two turns. actions stations or last minute tweaks
 

Kennigit

proud 2 boxer
Joined
Apr 29, 2007
Messages
6,959
Location
gatech alum
Pretty much finish it up. If its close I might get excited or nervous, but there's nothing to do except go with what you got.

For spaceship parts, any last-minute tweaking (ie making towns to workshops,etc) would be done before last ten turns.

Only one where it really matters besides in a close game down to the wire would be a peaceful diplo victory for me, where I'd tweak every single diplomatic bonuses I could get (backdoor doesn't matter since you vote yourself in).
 

illram

Deity
Retired Moderator
Joined
Dec 25, 2005
Messages
9,218
Location
San Francisco
Well the only time I pretty much *know* I have 10 turns left is a space race, so yeah I'm pretty much pushing next turn over and over again.
 

Cam_H

Deity
Joined
Mar 7, 2005
Messages
4,047
Location
"Straya"
^ Likewise. About two-thirds of my wins are Cultural or Spaceship. I'm either building Culture or Gold in case of Cultural, or have Alt-queued my best defenders for Space.
 

oyzar

Have quit civ/forums
Joined
Oct 7, 2006
Messages
6,923
Location
Norway
I almost allways crank up my culture slider cause that leads to dom victory faster. Of course it might not be last 10 turns but last couple of turns at least. It also gives higher score if i am going for space. For cultural, well it is cranked up way before 10 last turns but cranked up it is so thats why i chose crank up the culture slider.
 

r_rolo1

King of myself
Joined
May 19, 2006
Messages
13,818
Location
Lisbon, Portugal
Suposing that we're talking about SS launch in normal speed, I turn all the sliders to 0% and (if possible) $ rush lots of nukes or military units and make all the upgrades I can.... Most of the times a AI thinks that is is last chance of trying to stop me ( Can't win if I'm dead... ) and lauches a full scale attack, so a good welcoming commition is in hand...
 

lauralaura

Chieftain
Joined
Oct 2, 2006
Messages
58
I voted for giving Monty a final thrashing, and indeed I usually spend the last 10 turns in a military offensive to seal my domination victory. However, it's very rarely Monty I'm attacking at that point -- I take him out as soon as possible, and he's either dead or vassalized well before the game's over. Much more likely that I'd be attacking Hannibal or Brennus or Lincoln or basically anyone who isn't Monty/Shaka.
 

madscientist

RPC Supergenius
Joined
Oct 6, 2006
Messages
6,954
Location
New York City
Generally my wins are late modern era, whether by domination, diplomacy, space, or culture. SO I am either waitng for the pace ship or cliking the button.

About 10% of my games fall into an option not listed. I am bascially nuking all the backstabbing Moron just for spite, not caring whether they respond as my spaceship is already in flight!
 

endymion

Chieftain
Joined
Dec 29, 2005
Messages
70
Location
Netherlands
If im building the space ship and it has launched in bts i always start rush buying nukes and nuke the civ i hate the most in the game i played :devil:
 
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