100% culture while conquering?

Airefuego

King
Joined
Aug 16, 2007
Messages
704
Location
Australia / Chile
During a recent cultural victory game I realised (way too late) that the 100% cultural slider tactic is MASSIVELY powerful! Almost too powerful... (When in reality does any government turn every penny it earns into culture?)

Anyway, it occurs to me that it can also be big when warmongering if used at the right times.

For example, after capturing an enemy capital and waiting out the resistance-

- bang on the 100% cultural slider for a few turns.

Because the city already has some population, and probably some villages or coin-producing resources around (unless you pillaged them all), it will produce a bunch of commerce straight away - which goes into culture. Even better if you are getting culture from its religion/s too.

You should easily get more than 10 culture a turn. If the city is really good, and you also "build" culture" you can get plenty more than that. If you can get 20 per turn (or 33!) then you can get to 100 and the next border pop fast. Now you can go back to regular slider settings.

If you are crazy enough to be running free speech during a war :D this tactic can really go wild.

Of course the downside is loss of money or tech research, which can be too heavy a price if the war is tight and big. This strat may work best when you are suing for peace after taking a couple of quick cities.

I'm thinking it would be best for mid game wars when cottages are mature, and enemy culture can take effort to break down. Possibly late game wars too, although tech races are cutthroat in the late games and I don't know if I'd dare leave off researching my next advance for long.

Is this a common tactic, does anyone use it? Any thoughts or refinements? :king:
 
I do it but it's a by product of using the culture slider to fend off war-weariness.
By the way if you have Beyond the Sword if you choose build culture when you first capture the city it will build it until a border pop, then ask what you want to build :goodjob:.
 
I do it but it's a by product of using the culture slider to fend off war-weariness.
By the way if you have Beyond the Sword if you choose build culture when you first capture the city it will build it until a border pop, then ask what you want to build :goodjob:.

That's one of my favorite tactics to use when I conquere a city - building culture until the city comes out of it's "occupation rioting" - whatever it's called. I don't really use the culture slider that much, but I can see where it has it's benefits... might improve my game if I considered using it stratigically more often.
 
You can get similar results when running Caste System if you assign all of the population to Artists specialists (assuming they are not angry citizens -- I have no idea why sometimes they are and sometimes not).

But I don't think the culture adds for each turn the city is in resistance. If you look at the culture slider on the left of the screen it doesn't move. I suspect what is actually happening is that the last turn of resistance ends before caluclating the production, growth, etc of the city. So you actually only get 1 turns worth of culture.
 
But I don't think the culture adds for each turn the city is in resistance. If you look at the culture slider on the left of the screen it doesn't move. I suspect what is actually happening is that the last turn of resistance ends before caluclating the production, growth, etc of the city. So you actually only get 1 turns worth of culture.

No, it does - this is a strategy that I use all the time. Try it on a city that's in resistance for 6 or 7 turns. (Not using the slider, but having the city build culture instead.) When it comes out of resistance, the boarders will automatically pop to the fat cross.
 
1 turn of 100% culture is usually enough to get the fat cross (its only 10 on normal... thecity should have 10 commerce if you are advanced enough to have the culture slider.)
 
Top Bottom