Airefuego
King
During a recent cultural victory game I realised (way too late) that the 100% cultural slider tactic is MASSIVELY powerful! Almost too powerful... (When in reality does any government turn every penny it earns into culture?)
Anyway, it occurs to me that it can also be big when warmongering if used at the right times.
For example, after capturing an enemy capital and waiting out the resistance-
- bang on the 100% cultural slider for a few turns.
Because the city already has some population, and probably some villages or coin-producing resources around (unless you pillaged them all), it will produce a bunch of commerce straight away - which goes into culture. Even better if you are getting culture from its religion/s too.
You should easily get more than 10 culture a turn. If the city is really good, and you also "build" culture" you can get plenty more than that. If you can get 20 per turn (or 33!) then you can get to 100 and the next border pop fast. Now you can go back to regular slider settings.
If you are crazy enough to be running free speech during a war this tactic can really go wild.
Of course the downside is loss of money or tech research, which can be too heavy a price if the war is tight and big. This strat may work best when you are suing for peace after taking a couple of quick cities.
I'm thinking it would be best for mid game wars when cottages are mature, and enemy culture can take effort to break down. Possibly late game wars too, although tech races are cutthroat in the late games and I don't know if I'd dare leave off researching my next advance for long.
Is this a common tactic, does anyone use it? Any thoughts or refinements?
Anyway, it occurs to me that it can also be big when warmongering if used at the right times.
For example, after capturing an enemy capital and waiting out the resistance-
- bang on the 100% cultural slider for a few turns.
Because the city already has some population, and probably some villages or coin-producing resources around (unless you pillaged them all), it will produce a bunch of commerce straight away - which goes into culture. Even better if you are getting culture from its religion/s too.
You should easily get more than 10 culture a turn. If the city is really good, and you also "build" culture" you can get plenty more than that. If you can get 20 per turn (or 33!) then you can get to 100 and the next border pop fast. Now you can go back to regular slider settings.
If you are crazy enough to be running free speech during a war this tactic can really go wild.
Of course the downside is loss of money or tech research, which can be too heavy a price if the war is tight and big. This strat may work best when you are suing for peace after taking a couple of quick cities.
I'm thinking it would be best for mid game wars when cottages are mature, and enemy culture can take effort to break down. Possibly late game wars too, although tech races are cutthroat in the late games and I don't know if I'd dare leave off researching my next advance for long.
Is this a common tactic, does anyone use it? Any thoughts or refinements?