simwiz2
Warlord
i was playing the americans, standard map 6 civs, and the babs declared war on me. Their empire was nowhere near me, but they had settled a string of cities along my border, and had a lot of longbows moving about there. None of these outpost cities had ANY culture at all, though their civ as a whole had a bit more culture than mine.
Anyway my knights and cavalry slaughter their longbows and spearmen, and take all the cities. I get ready to rush temples, but there are 5 of the cities and i am nearly broke from recent unit upgrades. 2 of the cities will have to wait for temples. One of them (we'll call it Babylon)has 2 musketmen (vet) in it, the other (we'll call it Thebes) has 4 musketmen, 12 knights, and 2 cannon in it.
A few turns, the cities are being happy-starved, and "Thebes" flips. Reloading is justified in this case. So i reaload, and try to change the random seed by moving my workers to different squares, changing production, etc. Doesnt work. So i take all the units out of "Thebes" and onto the open plains so i can retake it and raze it. AND IT DOESNT FLIP!!!
Confused, i reload and this time move my units to "Babylon". BABYLON FLIPS!!!! Then i reload again and move my units to one of the cities with a rushed temple, now with 4 CP. AND THAT CITY FLIPS!!!!
What an annoying cheat, with the AI using a game concept to target the human's massive armies.
Can anyone do some more tests on their games to confirm this? I would but my computer is too slow to reload games more than i have to
and i want to know if anyone can confirm my results.
Anyway my knights and cavalry slaughter their longbows and spearmen, and take all the cities. I get ready to rush temples, but there are 5 of the cities and i am nearly broke from recent unit upgrades. 2 of the cities will have to wait for temples. One of them (we'll call it Babylon)has 2 musketmen (vet) in it, the other (we'll call it Thebes) has 4 musketmen, 12 knights, and 2 cannon in it.
A few turns, the cities are being happy-starved, and "Thebes" flips. Reloading is justified in this case. So i reaload, and try to change the random seed by moving my workers to different squares, changing production, etc. Doesnt work. So i take all the units out of "Thebes" and onto the open plains so i can retake it and raze it. AND IT DOESNT FLIP!!!


Can anyone do some more tests on their games to confirm this? I would but my computer is too slow to reload games more than i have to
