100% effective city-flip counter and HUGE AI CHEAT

Originally posted by Moulton
Corvenus, I picked up your game, and tried a few things.
How many turns do I have to keep Paris from Flippint? I played 3 turns, and did not lose it.

Didn't flip on me either. I only played one turn, but used the two Cavalry and one Catapult in different ways.

Corvenus, what were the exact moves that generated the flip? Am I missing something?
 
Thanks for posting the game. It's always fun to see how someone else plays.

I can see the culture problem with the position. Your entire empire is spread out, almost in two pieces, with your old lands and your recent acquisitions from Russia. The people in the West probably feel the the people in London, a capital on the far Eastern edge of the world, don't really understand their problems, or provide a fair share of the benefits of the central government. Your rule is tolerated, but the people still remember your ruthless occupation and bide their time. They are new to you culturally but are surrounded by very old, venerable cities of Russia and China.

(As an example, Pakistan, India and Bangladesh used to be one country, as result of colonialism, but were culturally and geographically split. Eventually, they split politically as well. )

Kyoto, on the other hand, sits astride the Japanese Empire.

This cultural position is very tricky indeed! This is a good example of how some positions are inherently unstable. You might consider taking out old France, as it is still relatively low culturally.

Cavalry may be the only way to consolidate your gains. :D
I'd be interested in knowing how it turns out. :)
 

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Here's the position. I marked the capitals.

If you could one day make peace with Japan, you could smash the Chinese capital and conquer the eastern half of China.
 

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Yes, I also noticed the split empire. Didnt realize at first that you were also at war with Russia... war on two fronts is most difficult.
Also, your forces seem awfully thin... but I admit I did not look in depth.
I think I would try to make peace with Japan or Russia, and then over run theother. The samarai do not stack up well against Cavalry...
And Russia should be a piece of cake, but not both at once.
 
In reply to the original question. I think the city flip problem, if it can be thought of as a problem, is made much worse by the conquering civs, your, culture being culturally weaker than the culture being attacked. I don't think I'm doing anything special but I tend to be more advanced culture wise than the civ I'm attacking and I dont have many cities flip.

Those times I capture a city of a cultually more advanced civ I have observed many more flips even after heavy garrisons, rushed temples and entertainment. Reducing the size of the city by bombardment or arty seems to be the most help in both placating the population and capturing it in the first place.
 
I'm playing Cheiftain and have a huge culture lead - and opposition cities are defecting to me every few turns.

A lot of complaints here remind me of soccer fans who become convinced that if the referee makes a mistake (as they often do) it is because of a bias against their team.

There may be problems with the game-play (weak units beat strong too often - easy to fix with the editor though - just boost the attack/defence of modern units) but it's not designed to give the AI an advantage - what would be the point? If I lose to the AI it's usually because I lose a few turns through some tactical error or through its tactic of mass-producing settlers and cheap military units. I don't like this but it's up to me to find a way of combatting it. If I want to cripple the AI and get an easy win I can use the editor to make all units above warrior unique to my civilisation and then launch D-Day once I have tanks. The game is supposed to be a CHALLENGE.
 
Originally posted by Corvenus
I am steaming right now cause the same thing just happened to me..
.. anyone would care to advance an explanation??

-corv-

I reread your original post, and it may be hard to answer as I didn't actually see the flip. (Do you have the position from the turn before?) Indeed, leaving the city with too small a garrison to attack nearby enemy units may have increased the chance of a flip in this specific case.

Anyway, every hundred years or so, you have a hundred-year storm. The same way with all randomizer events. If there is a 100-1 chance of a flip (and we already discussed how unstable the position is, so there are many tricky rolls of the dice in this position), then if you reload and change your moves, you have eliminated a posssible 1 in a 100 shot. Indeed, for people who reload, there will never be a 100-year storm. They reload, change the order of events, and that particular randomizer result is used for a single hp of damage instead.
 
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