100 signs that you may be an AI civ

146: You consider all the previous post to be solid strategy. You also believe that they have great synergy between them.
 
147: You develop any land in your borders, even when it isn't in any cities' radius.
148: You send expensive rifles to attack enemy cities even though longbows are cheaper.
 
149 - You are the testament of honor and pride. You won't took any bargain offer for a city, you accept it only as a gift.
150 - You are the only one on the world who is able to declare war accidentally.
 
151. You build a city on resources, because if the resources are worked they will disappear! Oh no, that human player will be so P.O.ed when his 4th source of Iron disappears in 1950 A.D.!
 
Ahem... We all do that once and a while. :p
 
152. Always declare war during the human's turn, never IBT. He will be so flustered that he will botch his unit and worker turns so that his performance we be reduced to that of an AI.

153. When declaring war, make sure that a maximum number of your workers are easily exposed to the enemy's fast moving units so they can be poached and secured with minimum effort. After all, you have 1 worker for every 3 cities and that is far more than are needed! There are 540 turns to improve all these tiles. No need to rush. Besides, monkeys are especially fond of making and capturing as many banana pickers as they can. Eventually the human will spend so much of his time using the banana pickers to improve tiles that he will forget he is at war.

154. Because the monkey is so obsessed with workers, chase them anytime a fast moving unit can reach them within 3-4 turns. The deeper into the banana plantation you need to go the better. The human will panic and send all offensive units within reach to stop your cleaver feint, leaving his boarder town with only 2 defensive units. Stupid human. Towns require at least 4 defenders to be impenetrable!
 
155. If you have units with stealth attack capabilities available, you will only build them, even if more powerful units are researched.

156. If you must choose between using your last unit to capture a city that you have spent the past several turns fighting for, or killing a redlined, obsolete unit in the middle of nowhere, you always go for the unit.
 
The AI follows a dotmap of sorts intended for all the AI civs, as though they were all one big civ coming to destroy you. No resource can stand in the way of the dotmap. Volcanoes either.
 
157 - Your strategy is based on deterrence. Send a tons of units in stacks and the monkey will be so horrified he surrenders unconditionally. Why hassle & work so much with clever tactics?
158 - No one is able to build such high number of hopelessly corrupt cities in the far edge of the world. The pathetic monkey doesn't even try to test your fantastic racing spirit!
 
159. If you can't beat the monkey within the confines of the game, haunt his dreams. Using powerful microchip processors, we can now invade even the innermost sanctum. We will toy with the monkey by put cities in impossible places to block his REX. He will eventually lose enough sleep that his game will suffer and we can take over the (CIV III) world!

I have personally suffered from this cleaver plan.
 
160 - Another strategy you are good at is attrition warfare. It works only against monkeys, but the more fierce ones dare to be immune to this! It is simple: build as many useless cities as you can and build many harbors and airports. This pleases the Civ-gods so much that they tend to slow the game down, so the monkey's aging speeds up and eventually he quits. Ingenious!
 
161: Volcano? What is that? It is only a slightly recolored mountain, so what if I've lost 4 cities so far...
 
162: Why would you declare war on the human when they're making stacks of cavalry outside your door? It's not like they're going to attack you with them, right?
 
about the volcanoes...

163 - You do not seem to remember the event of the great persian cataclysm. Their civilization disappeared in 3900 BC :)
 
164 - I have lost 4 cities this year but I still won't talk to the banana eater. Why would I do that when I still have 4 spearmen to fend them off!?
 
165 - Your in the middle ages, you dont even have horses, the guy you are about to declare on has rails throuhout his emire, and tanks and is one turn from the modern era, you had one city flip to him, so you feel it is your duty to declare.
 
166. You consider the above post to be totally true. But first, you must sign Mutual Protection Pact with everyone and carelessly leave your units in the monkey's territory.
 
167. You keep sevral settlers near human player, because he will obivously go to war and there will be free space to settle.
168. You keep 7 spearmen in your capital, just in case.
169. You attack with a privateer out of your own city and think that human player will not suspect you.
 
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