100% Too Crowded

NotGod

Chieftain
Joined
Jan 11, 2007
Messages
9
Thank the Lord for Santa Clause. If he had not brought this game to my kid, I never would have had a chance to get addicted. I am new and have a problem. I am Zulu and am near the end of a war (I think I will win) with Babylonia. Several of my cities are rioting and producing nothing. My treasury is generally OK, especially considering I am in the middle of a war. I cannot perform the normal fixes on the cities, because when I try to give them entertainment, they say it is 100% crowded. Because they are rioting, I cannot do anything to fix the problem. Will it end by itself after I defeat Babylon and get their luxuries? I need to do something fast, because Rome is knocking at the door, and I'm getting tired of paying tribute. I play on a Mac.
 
When it says 100% crowded it won't go away after making peace (then a a given percentage would have said something like "let us end this war". You can turn citizens into entertainers, or increase lux slider to end problems immidiatly. Also try to connect more luxes, either by roads or trading. If you don't succede you could upload the save and request someone to look at it.
 
not sure if this will work, but rather than micro managing cities, maybe contact governor and set it to manage citizens moods - all cities.
 
I would do as nerovats said. Ask a random bloke here at CFC about governors and he will probably frown.
 
note that the 100% Too Crowded report is misleading.

The way happiness works in civ3 is that an X number of citizens are born content (depending on difficulty level) and after that, citizens are born unhappy.
You'll have to find ways to make population happy to allow your cities to continue to grow.

In addition, there are things that can cause extra unhappiness.

When click on an unhappy citizens a dialog box pops up that reports on why citizens are unhappy.
If it states that 100% of the unhappiness is caused by being too crowded, it means that there are no effects at work that cause unhappiness.
The people that are unhappy are just born unhappy.

Nevertheless their natural born unhappiness needs to be countered to prevent rioting. The easiest way to quick-fix it is to raise the LUX slider in the [F1] screen.
Only raise the LUX slider enough to prevent rioting in your core and semi-core cities. (you don't have to make everyone happy, that would be a waste of resources) In your totally corrupt outer cities, use specialist citizens, such as clowns, but if possible, scientist.

Of course, raising the lux slider means lowering the SCI slider, and you don't want to do that to often. So you should try to acquire lux resources through trade or through conquest, and connect them to your road network.
 
Don't contact govners and don't automate anything. Learn to use sliders. Upload a save and someone can make adjustment and upload it again so you can see the differances.
 
Another thing you can do to help happiness in some forms of government (despotism, monarchy) is to put military units in towns as MPs. Of course that limits how many units you have available for fighting and there is an upper limit as to how many MPs will be useful in that way. I find it most helpful to use MPs in just 1 or 2 towns that seem to have the biggest problem with happiness, preventing the need for higher settings on the lux slider to keep just those towns happy.

You can't just let them riot or the citizens begin destroying your city improvements...a temple here, a barracks there...and you will have to rebuild them all over again.
 
I'm guessing you are on chieftain, or maybe warlord, because this didn't smack you in the face early on ;

Easiest way to deal with it is to up the lux slider by a place or two, then go to the cities that are still rioting and change some of the citizens to taxmen or scientists. You can change them to entertainers if you want, but just taking one of the unhappy citizens and making them a taxman may alleviate the rioting. A riot occurs when you have more unhappy than happy citizens, btw (that may have been said).

You start with a certain number of content citizens per city (on chief, it's 4), then they are born unhappy (too crowded), so you need to do something to make them content or happy.
 
drawing from tech research by using the slider can cause one to quickly fall behind in technology. if you dont want to micro manage cities you can use the governor. granted, you may lose some efficiency but your cities will keep rolling along. also, if you slip up and forget to manage a city it may fall into riot mode, and production suffers. my point being that the governor is an option, it is just a suggestion. anyway, welcome.
 
drawing from tech research by using the slider can cause one to quickly fall behind in technology.

Rioting cities don't produce commerce, thus don't produce science at all. And even IF you use governors... clowns in core and semi-core cities are very counter productive, so you'll want to raise the lux slider as soon as you see clowns popping up.

A specialist isn't working tiles, so it isn't producing commerce (and shields, and food) Also, the science and tax income from specialist isn't effected by buildings such as libraries and marketplaces.

So in core and semi-core cities, you want your citizens to be working land, especially core cities. Whatever you lose to the lux slider, you earn it back, because you'll lose more from clowns.
 
Just one point, the slider is subject to corruption while luxuries are not, so if you have a totally corrupt town that's only making one gold, don't expect any happiness there from 10 or 20 % on the entertainment slider.
 
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