1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

1000 things Civilization 5 has taught us

Discussion in 'Civ5 - General Discussions' started by hewhoknowsall, Sep 24, 2010.

  1. hewhoknowsall

    hewhoknowsall Warlord

    Joined:
    Nov 30, 2009
    Messages:
    294
    There seems to be a "playing too much", sometimes a "anticipating too much" and a "has taught us" 1000 things for each Civilization game.

    1. The world is divided into hexagons.
    2. An archer can shoot an arrow tens of kilometers.
    3. Early cannons could match archers in range. However, modern tank cannons, despite having a longer barrel, advanced targeting systems and better ballistics, are shorter ranged than those early cannons.
    4. The Battle of Constantinople and other famous sieges couldn't have happened; an archer and another unit can't both fit in a city!
    5. Armies can replenish their numbers in enemy territory.
    6. Contrary to what science says, apparently clouds are not formed by water vapor condensing; they're in places where people haven't discovered yet. Apparently at the dawn of civilization the sky was filled with clouds. Amazingly enough crops and plants somehow survived.
    7. The great wall apparently has a magnetic or gravitational force field that slows down modern armor when they're inside the great wall's territory.
    8. An "immortal" many miles away from home can somehow replenish its numbers twice as fast as usual.
    9. Knights don't need iron.
    10. Longbowmen outrange modern artillery.
     
  2. bossconian

    bossconian Warlord

    Joined:
    Jun 19, 2007
    Messages:
    130
    Never release a demo version before main release ! It works !
     
  3. Fistalis

    Fistalis Prince

    Joined:
    Jan 27, 2009
    Messages:
    373
    Empires cannot change their paths..or government types. The social policies set by king tut are just as true today as they were thousands of years ago.
     
  4. jpinard

    jpinard Martian

    Joined:
    Jan 18, 2002
    Messages:
    760
    Location:
    Enceladus, Saturn
    God I hate this. Don't make me plan out my civ before I start the game. WTH were they thinking? This isn't World of Warcraft and we're not supposed to be speccing out our talent tree.
     
  5. Malkaviel

    Malkaviel Prince

    Joined:
    May 17, 2009
    Messages:
    338
    Small cities' boot camps take 30 years to train people to use guns, or hiring them off the street costs about 1/3 as much as building a stock exchange.

    You can intentionally spawn henry ford but he'll die immediately (probably from an aneurysm) by building the eiffel tower in one year, by himself, with stuff off a cart.

    Patton never made a tower, which is why he was fired.

    Sending five guys half way across the world gives you instant and permanent telepathic communication with distant cultures, forever.

    Am I doin it right?
     
  6. Scout4536

    Scout4536 Chieftain

    Joined:
    Aug 30, 2010
    Messages:
    11
    Location:
    Melbourne, Australia
    After playing an 18 hour session, Civ V has taught me not to play it like Civ IV. My first game I played it like Civ IV and was completely lost. So I sat back and really thought about it, this is a whole new game and experience. I came to the realization that City States are your friends and allies, not the other civs. But I am enjoying this game and see my self playing it for years to come.
     
  7. HannibalBarca

    HannibalBarca Chieftain

    Joined:
    Nov 28, 2005
    Messages:
    84
    Large-scale war production drives never actually occurred, instead hiring of mercenaries persisted long into the modern era.
     
  8. Thoras

    Thoras Chieftain

    Joined:
    Sep 23, 2010
    Messages:
    45
    It's taught us that people, apparently, confuse 10 and 1000 ;)
     
  9. Il Principe

    Il Principe Prince

    Joined:
    Nov 11, 2005
    Messages:
    491
    Location:
    Hanau, Germany
    In order to get access to a resource, you just need to harvest/mine it. Transportation to your production centers is optional ( no roads needed ).
     
  10. amboo

    amboo Chieftain

    Joined:
    Aug 11, 2010
    Messages:
    74
    we were taught that Americans have been around since the beginning of civilization and is a nation consisting entirely of immigrants...
     
  11. Il Principe

    Il Principe Prince

    Joined:
    Nov 11, 2005
    Messages:
    491
    Location:
    Hanau, Germany
    Indeed :) I´ts so obvious I didn´t realise :D

    Since you put me on this train of thought:

    I teaches us, that every major power of the wolrd is rulde by ONE leader. No matter if it´s a monarchy or demovracy, it´s ruled by a single, immortal beeing.
     
  12. turboraton

    turboraton Chieftain

    Joined:
    Aug 11, 2010
    Messages:
    83
    It taught me that Aztecs were able to make progress towards a civilization more Rational by sacrificing war prisoners.
     
  13. Akkon888

    Akkon888 한국 사람

    Joined:
    Mar 20, 2009
    Messages:
    358
    Location:
    서울
    It seems like the "playing too much", "anticipating too much", "has taught us", and other such topics are absolutely interchangeable.

    Ex:
    -You know you are playing Civ5 too much when you think the world is divided into hexagons.
    -You know you anticipate Civ5 too much when you think the world is divided into hexagons.
    -Civ5 has taught us that the world is divided into hexagons.
     
  14. amboo

    amboo Chieftain

    Joined:
    Aug 11, 2010
    Messages:
    74
    well it 'dont matter', but if it does 'sorry, blame it on me' because 'I cant wait' 'right now'
     
  15. Bigend

    Bigend Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    35
    Location:
    Australia
    Civ 5 has taught us that ancient civilizations bought and paid for land. Before the invention of money.
     
  16. SidMeierGroupy

    SidMeierGroupy Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    43
    Civ 5 has taught us that someone at the publishing company needed new braces for his kids and crapped out a cash cow.
     
  17. Dorkhan

    Dorkhan Chieftain

    Joined:
    Sep 25, 2010
    Messages:
    26
    Civ5 taught me that even before when the first civilizations formed a city, there has already been many city-states, and a mysterious ''major'' civilization (ie. not a city-state) that's long gone by the time you start your first city. By going through their ruins, you might even find sticks and leather armours which have been around for a long time and haven't decayed, so your warriors are able to put them on and gain a bonus to their attack...but then be beaten by brutes when facing them one on one... Which didn't happen when your now-spearman was a warrior.
     
  18. Bigend

    Bigend Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    35
    Location:
    Australia
    Civ 5 taught me that you can successfully run a mine without building a road to it. I guess that's news to all the mining companies where I live.

    Civ 5 confirmed my theory that maps.google.com is a made-up conspiracy, since satellites don't reveal the world map.

    Civ5 taught me that WW2 probably consisted of about 100 units all up.
     
  19. stormerne

    stormerne is just a Retired Moderator

    Joined:
    Jan 16, 2001
    Messages:
    3,428
    Gender:
    Male
    Location:
    the United States
    Civ5 has taught me that it's more profitable to write software quickly than software than runs quickly.

    But that's OK, in a world without ethics, and where religion has been relegated to a single optional social policy tree...
     
  20. HannibalBarca

    HannibalBarca Chieftain

    Joined:
    Nov 28, 2005
    Messages:
    84
    Yeah right, no way even Russia could build more than 10 :rolleyes:
     

Share This Page