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1000 Ways to Rule #1: Tokugawa

The dawn of round two sees us at the head of a rapidly-growing military power. Taking thye forums advice, we've abandoned all infrastructure building for later, plowing ahead with Samurai and Catapults instead.

And, as expected, the whip really began to help out - our three main cities were growing every 2-3 turns! More then enough to pop out a massive army very quickly.

Massive enough, that people started to take notice:

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Yes, because having you as an ally is really ever going to help our chances... >.>

We decline that offer, but take up the next one that comes our way;

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I was planning on DoWing a couple of turn later, regardless, so this was an opportunity to score a few dip points with the big guy. Little does he know our plans...:scan:

P'yongyang's defenses were surprisingly weak:

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I can never understand why Mongolia begins with the default Keshiks - compared to the surrounding defenders, they're just so weak.

Case in point:

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Lost a single unit in the attack, and net myself another city that will be good, once the land around it has been developed.

Meanwhile, back on the home front, some short kid has started saying how he's capable of turning raw materials into finished items using obscure symbols and willpower. We tell him to sit in the corner until he can explain what he's talking about. (I'd like to save Elric for a wonder, but there aren't any available for now...)

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Notice the green tendrils; I'm whipping away as fast as possible, but the cities are still growing as fast as I whip o.o

I've also managed to acquire Libaralism first; a feat I didn't seriously consider possible. Gunpowder became our free tech, allowing us Combat I, Drill I, and City Garrison I muskets, which from that point forward are qradually phased in as the mainstay of the Japanese army.

It's at this point that Toynbee decides to write his book on the who's who of history:

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Not even on the list. I smell an opportunity for revisionism in the distant future - Japan has always loomed large over the land!

At least our directionally challenged scout can get things right...

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Charlemange seems to have captured Jerusalem, though Saladin seems to otherwise be holding his own.

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And some good trades:

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After the excitement of new enemies on the diplomatic front, it's time to get back to the bone-crunching goodness...

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The AI must be pitying me or something. I've never seen cities so weakly defended. Beshbalik is seen, conquered, and, deciding it's too dull for Toku's tastes, razed to the ground. Instead, we would go on to found Nara NE of the tile labeled 'city?'

And Ryuoga does it again!

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This is rather lop-sided trade, but the rest of Eurasia (with the possible exception of Ragnar) already has these techs, so it's not like I'm giving away company secrets or whatnot.

And the Mongolian capital:

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Takes a couple of turns to fall, and is similarly razed. We're surprised that Genghis is still around, thinking that he had retreated into Siberia.

Turns out he's not there, either - he's conquered a barbarian city nestled up under Peter's wing.

Well, that's not really worth pursuing, so he's let off the hook.

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Which is just perfect; I needed a new stablehand, anyways ^_^!

Here's our new and (moderately) improved empire:

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The world map:

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And the relations screen:

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Saladin is, of course, the world's punching bag. I was asked to join in (forget who asked), and I didn't want to pass up the brownie points with... well... everybody :p

and, finally, the save: View attachment Tokugawa AD-1525.CivBeyondSwordSave
 
I'd love to hear Tokugawa explain how he got to the island in the first place with only tiny fishing boats to sail with :p!

In ice ages, Korean peninsula and Japanese islands were connected as a single landmass, so they didn't have to sail there!
 
I'll agree that China needs to be hit sooner rather than later. The longer you put it off, the longer Qin's gonna be able to exponentially increase his lead. Those lands he's squatting on are FANTASTIC.

I'll also agree that the palace needs moving. Check out my Tokugawa game from way back when. The maintenance drop was substantial.
 
*nodnods* The only reason I haven't done so as yet was because, post-Mongolia War, my units were scattered across the Gobi (I'm admittedly not much good at directing troops as yet :p). I wanted to concentrate them again previous to striking at Qin.

This is actually quite interesting; it's the first time that I've really dedicated to a war before having built up my home infrastructure to a good degree first. It's good to be forced into a different method of playing (one that has thus far been scarily easy o.o).

Also to note that Qin in squatting on two holy shrines. My economy is already potent from the Colossus and University. I'd love to see how much of an impact they make :yumyum:
 
And back again.

If you'll recall where we left off, We have successfully taken the Korean Peninsula, and were preparing to bring a full-scale invasion to the mainland.

As my army was going in the march, though, we run into another one of those strange people across the waters:

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Being as backwards as he is (even worse than Montezuma!), there's little I can do with him, and the poor Inca are regulated to the 'ignore' pile...

And my little army on the march...

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I'm sho proud ;.;

Time to do a once over with everything. We pay Saladin off; don't need him jumping in when we're overly busy:

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And it's WAR!!! (Which I seem to have hit the wrong key for a screencap of. Oops >.<!)

Tian falls readily, thanks to some support from Section 6, complete with promoting their field commander:

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Matoko gives up the gun, though, in favour of being a full-time healer in this world. Ah, well - you can't win them all.

Qin is already proving to be annoying:

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Yes, that's a new city, plunked right on top of the ruins on the old, and complete with mini-stack right next door ready to re-raze it the next round:mischief:

Seriously >.>

Yanjing's defenses, on the other hand, are massive, and it takes me a while of sitting outside the walls chucking rocks before it's ready to fall. During which time, Justinian seems to get it in his head to keep pestering me:

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and:

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Neither of which are turned down: Rangar's a punching bag like Saladin, only with the joys of having a small, backwards land - he won't be bothering me any time soon. And I should really have already been in Theocracy. OR's nice and all, but it doesn't really help when your economy's all about building the massive hordes.

In between all this, my forces are weathering the assault from Cho-ku-no, Maces, and... Elephants? I'd love to know where Qin got ivory from (I'd also love a few pikes to add to the stack...)

And back at home, some blonde and/or black haired kid's started experimenting with mobile fortresses. We really don't understand it, but we let him have his fun.

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Finally, after one *massive* siege:

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Qin's back on his heels now, but it's far from over. I make a few quick civic changes:

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Then trundle over to the next city:

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More masses of units. Goody :p

Taking this one takes just about everything I have left, but:

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You couldn't have at least left some buildings standing? *sigh*

Well, seeing as my stack is pretty much gone, I call a breather:

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Okay, looking at our position, in no particular order:

We went into this war, wanting to at least snag the two holy cities, and Lin'An, which is one of the best-located cities in the scenario. So far we've achieved one of our goals.

We have, however, managed to chew out a good portion of his army; hopefully he will not be able to recover from that fast enough.

The two cities are deep in Chinese culture; there is a danger that they will flip before the 'time out' is over.

Versailles was a nice surprise; when China does fall, maybe the maintenance costs won't be so bad.

The Great Wall is working really well in China's favour. I'm getting around 60-70% of the kills, but he's popped two Generals out of this conflict (and a Spy from regular GPP).

Suicidal Cho-ku-no, when the AI has the advantage of numbers, really hurt >.>
 
Nicely played. I wouldn't have let him regroup, myself. When the AI's truly on its heels, peace helps them more than it helps you. That said, it wasn't a terrible move, particularly if your army was well and truly spent.

You don't need to worry about your Chinese conquests reverting, I don't think. Unless you unchecked the "No Flipping After Conquest" or whatever box.

And yeah, this is a tough time to tangle with China. Protective Longbows AND CKN's? Still, with this scenario, you have little choice. Unless you went with a really weird strategy and sent your Samurai off to conquer the New World or something.
 
Wow, great stuff. Good luck with the Chinese. I think logisically it will come down to one of two things. 1. Are your mainland cities capable of building adequate forces to maintain your army (probably not) and, lacking that, 2. Do you have sufficient sea forces to facilitate logistical movements from the principal settlements to the front. I imagine that if you sit down and plan your attack, you should be able to blow right through him, additionally, it should be much easier once you get the hammer rich Chinese cities on board.

Well, whatever, anyways, are you going to continue this series once you win. Maybe you could play a western power. Or, you could do the nigh-impossible, and play a new-world civ.
 
Glad you enjoy. I am considering continuing onto other games; this is surprisingly fun. Next time, though, I'm going to avoid the civs whose early games consist of "Kill Qin" :p

And, no; my Korean cities aren't developed enough to hold up their end of the war. Galleons, however, allow me to use Qingzhou as a staging ground :D

As for moving onto the Americas; it can be done, but the time I tried it, Qin munched up Mongolia and Korea, and invaded Japan with a massive rifle army... it did not end well :crazyeye:

edit: No game tonight - homework is all-powerful ._.
 
And welcome back to another round of beating on the world with Tokugawa...

Actually, last time, we started a war with China... now we plan on finishing it...

Suing for peace may have been a rash decision; our armies were ready to go not long after the end of the last round, but we were still forced to wait before we could crush the rest of China. Ah, well.

In the meantime, Khan was apparently crushed by Ragnar's viking hordes. Some master I turn out to be - not noticing when my vassals are dying around me. Not that keeping Genghis around was of any interest to me.

Still, it prompted some peace talks:

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And some no-so-peaceful talks

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Now, in the meantime, Qin has managed to vassalize the Khmer, so we're supposedly at war with them, too. Not that I ever see any of their units...

The first city to fall looked a little chewy, but I've been pumping out units for 10 turns...
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Hmm... Scotland Yard, A Military Academy, a holy shrine, and The Great Wall. I'll take it!

Lin'An is next:

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At this point, I'm seriously wondering if the peace wasn't a waste of time; Qin's army is in shambles and completely incapable of putting up any semblance of defense. Meanwhile, the 10 turns allowed him to sneak a few cities of his own into Siberia and the Philippines.

At the very least, the Khmer's lack of participation comes to a close, jumping ship before the Chinese boat goes down:

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The rest of the war goes by swiftly, netting me three more cities.

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Unfortunately, with this massive expansion, our economy is crumbling again; we've gone from a surplus at 70% tech rate, to a deficit at 20%, which will only og higher as our new lands come online. It's time to shut this war down and build some infrastructure, methinks.

Only Qin won't hear of capitulating, which was my endgoal for him. Sighing, and muttering about what a waste of time it is, our armies march on the new Chinese capital (up where Beshbalik was), razing it to the ground and salting the fields, as a demonstration.

Thankfully, that got his attention:

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And, given that our goals have been reached, it was decided that this would be a stopping point for input. We have conquered China, supplying us with valuable land and resources for the years to come. However, that land has come at a price: Japan has grown by 2.5 times over the course of the past century or so, and its infrastructure has not kept up. So, we have our land, and a massive army left over from the war, but if we're not careful here, it could all come crashing down on our heads.

Here's our illustrious empire:

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And maps of the world:

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City details:

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Foreign Relations:

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We're really well-liked for a warmonger. Might have something to do with only knocking of civs that were either unheard of, or not very well liked.

So, specific questions:

We are capable of initiating a second golden age (GM + GE), but, with all our seafood, saving the GM for sushi is awfully tempting.

Where should the palace be relocated to? Both Lin'An and Guangzhou are tempting; the former is about as top-notch as you can get on this map, but the latter is slightly further away from Versailles.

Who to target next? Asoka, Suryavarman II, Charlemange (through his central Asian colonies), and Peter are all likely targets. Attacking the latter two may bring the wrath of Europe down on my head, but neither of the former two are ever going to be a threat...

Thoughts?
 
Asoka will never be a threat, but his lands are invaluable for financing military adventures. Take him down, and use that as your entry into Saladin's underbelly.

You need to move your capital onto the mainland. That should help your economy tremendously (I think- does Versailles offset Colonial maintenance?).

Take the Golden Age. It'll both boost your economy in the short term and help you get some infrastructure up long-term. Sid's Sushi is a long way off. You can engineer a replacement Merchant before then.

Oh, and see if you can knock down the size of the screenshots. They're a little unwieldy....

This is a lot of fun to follow, though! Keep it up!
 
Oh, and see if you can knock down the size of the screenshots. They're a little unwieldy....

This is a lot of fun to follow, though! Keep it up!

/agree :yup:

I actually had to zoom out because I got tired of scrolling left and right to read the text.
 
You're low on gold and you have a Great Merchant - a trade mission seems like the obvious choice.

If you can use the GE to finish a wonder that everyone else is gunning for, they'll all suddenly have a lot of cash to trade you (assuming you have an obsolete tech or two that you can give away)
 
Resizing would perhaps be an idea. Apologies to everyone I have inconvenienced.

Hmph; Versailles does not count against colony penalties - Lin'An alone is going to cost near 40 gold per turn in colonial penalties once it's done revolting :eek:

GA sounds like the safest bet to me, too - I needs me some infrastructure and I needs it yesterday.

Sending the Merchant on a trading mission, on the other hand, does not sound like a fruitful activity - my economic problem is due to not having the buildings in place to support my cities and units; a quick influx of gold may help in the short term, but if I don't fix the problem, it's just going to get sucked away again in no time.

However, if I didn't have that issue... a heap of gold to upgrade all my men into rifles sounds yummy right about now :cool:
 
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