Snowy Kitsune
Chieftain
The dawn of round two sees us at the head of a rapidly-growing military power. Taking thye forums advice, we've abandoned all infrastructure building for later, plowing ahead with Samurai and Catapults instead.
And, as expected, the whip really began to help out - our three main cities were growing every 2-3 turns! More then enough to pop out a massive army very quickly.
Massive enough, that people started to take notice:
Yes, because having you as an ally is really ever going to help our chances... >.>
We decline that offer, but take up the next one that comes our way;
I was planning on DoWing a couple of turn later, regardless, so this was an opportunity to score a few dip points with the big guy. Little does he know our plans...
P'yongyang's defenses were surprisingly weak:
I can never understand why Mongolia begins with the default Keshiks - compared to the surrounding defenders, they're just so weak.
Case in point:
Lost a single unit in the attack, and net myself another city that will be good, once the land around it has been developed.
Meanwhile, back on the home front, some short kid has started saying how he's capable of turning raw materials into finished items using obscure symbols and willpower. We tell him to sit in the corner until he can explain what he's talking about. (I'd like to save Elric for a wonder, but there aren't any available for now...)
Notice the green tendrils; I'm whipping away as fast as possible, but the cities are still growing as fast as I whip o.o
I've also managed to acquire Libaralism first; a feat I didn't seriously consider possible. Gunpowder became our free tech, allowing us Combat I, Drill I, and City Garrison I muskets, which from that point forward are qradually phased in as the mainstay of the Japanese army.
It's at this point that Toynbee decides to write his book on the who's who of history:
Not even on the list. I smell an opportunity for revisionism in the distant future - Japan has always loomed large over the land!
At least our directionally challenged scout can get things right...
Charlemange seems to have captured Jerusalem, though Saladin seems to otherwise be holding his own.
And some good trades:
After the excitement of new enemies on the diplomatic front, it's time to get back to the bone-crunching goodness...
The AI must be pitying me or something. I've never seen cities so weakly defended. Beshbalik is seen, conquered, and, deciding it's too dull for Toku's tastes, razed to the ground. Instead, we would go on to found Nara NE of the tile labeled 'city?'
And Ryuoga does it again!
This is rather lop-sided trade, but the rest of Eurasia (with the possible exception of Ragnar) already has these techs, so it's not like I'm giving away company secrets or whatnot.
And the Mongolian capital:
Takes a couple of turns to fall, and is similarly razed. We're surprised that Genghis is still around, thinking that he had retreated into Siberia.
Turns out he's not there, either - he's conquered a barbarian city nestled up under Peter's wing.
Well, that's not really worth pursuing, so he's let off the hook.
Which is just perfect; I needed a new stablehand, anyways ^_^!
Here's our new and (moderately) improved empire:
The world map:
And the relations screen:
Saladin is, of course, the world's punching bag. I was asked to join in (forget who asked), and I didn't want to pass up the brownie points with... well... everybody
and, finally, the save: View attachment Tokugawa AD-1525.CivBeyondSwordSave
And, as expected, the whip really began to help out - our three main cities were growing every 2-3 turns! More then enough to pop out a massive army very quickly.
Massive enough, that people started to take notice:
Yes, because having you as an ally is really ever going to help our chances... >.>
We decline that offer, but take up the next one that comes our way;
I was planning on DoWing a couple of turn later, regardless, so this was an opportunity to score a few dip points with the big guy. Little does he know our plans...
P'yongyang's defenses were surprisingly weak:
I can never understand why Mongolia begins with the default Keshiks - compared to the surrounding defenders, they're just so weak.
Case in point:
Lost a single unit in the attack, and net myself another city that will be good, once the land around it has been developed.
Meanwhile, back on the home front, some short kid has started saying how he's capable of turning raw materials into finished items using obscure symbols and willpower. We tell him to sit in the corner until he can explain what he's talking about. (I'd like to save Elric for a wonder, but there aren't any available for now...)
Notice the green tendrils; I'm whipping away as fast as possible, but the cities are still growing as fast as I whip o.o
I've also managed to acquire Libaralism first; a feat I didn't seriously consider possible. Gunpowder became our free tech, allowing us Combat I, Drill I, and City Garrison I muskets, which from that point forward are qradually phased in as the mainstay of the Japanese army.
It's at this point that Toynbee decides to write his book on the who's who of history:
Not even on the list. I smell an opportunity for revisionism in the distant future - Japan has always loomed large over the land!
At least our directionally challenged scout can get things right...
Charlemange seems to have captured Jerusalem, though Saladin seems to otherwise be holding his own.
And some good trades:
After the excitement of new enemies on the diplomatic front, it's time to get back to the bone-crunching goodness...
The AI must be pitying me or something. I've never seen cities so weakly defended. Beshbalik is seen, conquered, and, deciding it's too dull for Toku's tastes, razed to the ground. Instead, we would go on to found Nara NE of the tile labeled 'city?'
And Ryuoga does it again!
This is rather lop-sided trade, but the rest of Eurasia (with the possible exception of Ragnar) already has these techs, so it's not like I'm giving away company secrets or whatnot.
And the Mongolian capital:
Takes a couple of turns to fall, and is similarly razed. We're surprised that Genghis is still around, thinking that he had retreated into Siberia.
Turns out he's not there, either - he's conquered a barbarian city nestled up under Peter's wing.
Well, that's not really worth pursuing, so he's let off the hook.
Which is just perfect; I needed a new stablehand, anyways ^_^!
Here's our new and (moderately) improved empire:
The world map:
And the relations screen:
Saladin is, of course, the world's punching bag. I was asked to join in (forget who asked), and I didn't want to pass up the brownie points with... well... everybody

and, finally, the save: View attachment Tokugawa AD-1525.CivBeyondSwordSave






