First of all, I'll admit my bias: I've been playing on Pangaea lately, so this issue may not be present at such a scale on other map scripts.
Now to the point: often times I see one founder dominate an entire landmass with his religion. While at first that founder usually works towards that domination by actively buying missionaries, soon the process becomes automatic due to the strength and scaling of passive pressure. It makes it nigh impossible for other founders to fight the foreign religion, even with inquisitors, and any work done by missionaries becomes undone pretty quickly as well.
The problem is exacerbated by the various buildings, faith buildings, policies and beliefs that further increase passive pressure without offering a countermeasure against it. Temples and all faith buildings except pagodas and churches give +25% passive pressure. Churches give +40%. Fealty policy gives +50%, albeit only in cities without the religion already present, but it still makes fighting it frustratingly difficult. That one enhancer (Scripture?) gives +20% and +40% later on, not counting the trade route pressure and the extended range.
I'll agree that all of these options, except the temple, have relatively high opportunity costs (you have to really invest in them, so they'd better be strong). However, it's still really easy to stack up to +50% or +75% pressure in most normal games. Combine that with the natural scaling of pressure on the amount of cities with the majority. Meanwhile, there are no effects offering real counterplay or at least reducing this pressure, while at the same time there is one for missionaries - correct me if I'm wrong, but the conversion resistance on those faith buildings doesn't work against passive pressure. Moreover, missionaries don't scale like passive pressure does, they become progressively worse when used on the same cities over and over, they can be blocked with inquisitors and they also cost faith, where the cost also scales...
I personally think that a humongously high passive pressure is not an engaging mechanic, it allows certain players in the game snowball, it makes missionaries irrelevant, and it makes the religion game be over relatively quickly.
There are several ways to go about reducing the importance and impact of passive pressure:
1) reduce passive pressure and/or its natural scaling across the board. Clean and simple.
2) reduce existing passive pressure boosts. For example, down to +10% or +15% on temples and faith buildings, down to +33% on fealty.
3) replace the existing passive pressure boosts with missionary boosts. For example, +25% missionary strength instead of +25% passive pressure. Make it so that spreading pressure is an active process that actually has a cost.
4) add passive pressure resistance modifiers to buildings/faith buildings/policies/beliefs. For example, temples still provide +25% pressure, while at the same time reducing all non-majority religions pressures in this city by 25%. This would reduce the homogeneity of religious landscape and allow multiple religions to co-exist next to each other more easily instead of it all being a steamroll.
5) make inquisitors stationed in cities reduce passive pressure of non-majority religions in the city by 50%. Though I fear that the AI will have to be taught this, so that probably means it's a no-go.
6) add a "Declare Heresy" proposal to World Congress. -25% passive pressure to target religion. Target religion cannot be proposed as a World Religion (and vice versa - a World Religion can't be declared a Heresy). Multiple Heresies can be declared/active at a time. The effects would need to be relatively tame due to how easy it would be to gang up against just one founder. Ultimately this seems like a fun option, but one that would be most difficult to code and balance.
EDIT: while browsing through the already available options in the SQL table for buildings, I noticed that there isn't an option to boost local missionary strength, so my proposed option number 3) is not feasible at the moment.
However, there is another option we can use instead:
7) replace the flat pressure with increased pressure from trade routes.
Now to the point: often times I see one founder dominate an entire landmass with his religion. While at first that founder usually works towards that domination by actively buying missionaries, soon the process becomes automatic due to the strength and scaling of passive pressure. It makes it nigh impossible for other founders to fight the foreign religion, even with inquisitors, and any work done by missionaries becomes undone pretty quickly as well.
The problem is exacerbated by the various buildings, faith buildings, policies and beliefs that further increase passive pressure without offering a countermeasure against it. Temples and all faith buildings except pagodas and churches give +25% passive pressure. Churches give +40%. Fealty policy gives +50%, albeit only in cities without the religion already present, but it still makes fighting it frustratingly difficult. That one enhancer (Scripture?) gives +20% and +40% later on, not counting the trade route pressure and the extended range.
I'll agree that all of these options, except the temple, have relatively high opportunity costs (you have to really invest in them, so they'd better be strong). However, it's still really easy to stack up to +50% or +75% pressure in most normal games. Combine that with the natural scaling of pressure on the amount of cities with the majority. Meanwhile, there are no effects offering real counterplay or at least reducing this pressure, while at the same time there is one for missionaries - correct me if I'm wrong, but the conversion resistance on those faith buildings doesn't work against passive pressure. Moreover, missionaries don't scale like passive pressure does, they become progressively worse when used on the same cities over and over, they can be blocked with inquisitors and they also cost faith, where the cost also scales...
I personally think that a humongously high passive pressure is not an engaging mechanic, it allows certain players in the game snowball, it makes missionaries irrelevant, and it makes the religion game be over relatively quickly.
There are several ways to go about reducing the importance and impact of passive pressure:
1) reduce passive pressure and/or its natural scaling across the board. Clean and simple.
2) reduce existing passive pressure boosts. For example, down to +10% or +15% on temples and faith buildings, down to +33% on fealty.
3) replace the existing passive pressure boosts with missionary boosts. For example, +25% missionary strength instead of +25% passive pressure. Make it so that spreading pressure is an active process that actually has a cost.
4) add passive pressure resistance modifiers to buildings/faith buildings/policies/beliefs. For example, temples still provide +25% pressure, while at the same time reducing all non-majority religions pressures in this city by 25%. This would reduce the homogeneity of religious landscape and allow multiple religions to co-exist next to each other more easily instead of it all being a steamroll.
5) make inquisitors stationed in cities reduce passive pressure of non-majority religions in the city by 50%. Though I fear that the AI will have to be taught this, so that probably means it's a no-go.
6) add a "Declare Heresy" proposal to World Congress. -25% passive pressure to target religion. Target religion cannot be proposed as a World Religion (and vice versa - a World Religion can't be declared a Heresy). Multiple Heresies can be declared/active at a time. The effects would need to be relatively tame due to how easy it would be to gang up against just one founder. Ultimately this seems like a fun option, but one that would be most difficult to code and balance.
EDIT: while browsing through the already available options in the SQL table for buildings, I noticed that there isn't an option to boost local missionary strength, so my proposed option number 3) is not feasible at the moment.
However, there is another option we can use instead:
7) replace the flat pressure with increased pressure from trade routes.
Last edited: