So thought I would do a comprehensive review of where pantheons stand as of 12/1. This time, I'm going with a simple visual format to keep things easy and tidy. The table below shows me ratings for the various pantheons, which I explain below. Note I am applying Immortal difficulty to this assessment. Comments are very welcome to see where people's experience differs from mine. Note: I am assuming best cases for the various pantheons (Purity with lots of lakes, nature near mountains, etc). There are enough pantheons that being niche is fine, so I am assessing the pantheon assuming its best conditions. Note: NA means I don't have an assessment of it, because the pantheon changed recently. Found: How easily the pantheon can found with. For Immortal, that means getting enough faith to found by Turn 100 on standard speed. A - Can found on its own. B - Can found with some assistance (such as Tradition's +3 faith, an early faith CS friend, certain ruins, etc). C - Has trouble founding, is generally not a pantheon used for founding. Early Game: How good are the bonuses provided in the early game? A - Bonuses come online very quickly (such as immediate yields) and tend to be strong for early game purposes. B - Good bonuses that take a little work to bring online, but are still pretty good. C - Bonuses are low or take a long while to bring online. Mid Game: How do the bonuses look going into mid game? A - Bonuses scale strongly or has an effect that stays relevant into the mid game (example is protections +10 HP healing, which is always useful). B - Decent scaling. C - Bonuses are not a big factor of the mid game or tend to be yields that are no longer as relevant. Overall: How good is the pantheon in general? This is a combination of the other factors, though modified through my own experience with the pantheon. In general I weight founding and early game very strongly, and mid game much less so. A - Default pantheons. My go tos. B - Decent pantheons. I take them when the conditions are really good for them or want to play a certain style of game around them. C - Bad pantheons. I never take these. I just want to comment on All Creation, where my overall score may look "weird" compared to how I ranked the other categories. All Creation - Though the bonuses are overall weak, they come lightning quick in the game. So this pantheon is good for a power expansion or very aggressive early game, so its rating is stronger than its base scores might appear.