(14) Proposal: Buffs to Engineer specialists

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balparmak

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Buffs to Engineer specialists
Engineer specialists are too costly for what they provide now, and they quickly fall off in comparison to mines. I propose:
- Engineer specialists gain +2 (instead of +1) production at Industrialization and +1 production at Ballistics. Reason: There's a pattern of engineer bonuses coming in a tier later than mine bonuses, this establishes consistency.
- Engineer specialists gain +2 production with Forge. Reason: Forge provides the same bonuses to mines, which makes them a lot more worthy. Giving the same bonus to the engineer will help cities without/with few mines, especially island cities. By giving it through a building instead of a technology, we still make the initial turns hard, but the city gets a significant return to investment made for the forge.

Rather than being a significant buff, this keeps engineer specialists on par, production-wise, with mines. Mines can still enjoy various other resource, policy, faith buffs, and obviously consume no food. Engineer specialists may need more buffs, but anything more drastic than this would require a lengthy discussion, this should be a good starting point.

I sponsor this.
 
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Era-scaling for the Great Engineer's Hurry ability
I'm coupling them since GE Hurry is not in a good place and this is unlikely to offend anyone. I propose implementing era-scaling for Hurry's base hammers, starting from Renaissance. The scalar values are derived from wonder costs of the each era:
Renaissance: 2.00, Industrial: 2.50, Modern: 4.00, Atomic: 4.75, Information: 5.75.
Why not just have GE bulbs give an instant % completion and have part of the bulb scale against production costs directly? We already have % completion from investing, and that's easier to understand than a brand new era scaler.
 
To be completely honest, the main reason is that I've already modmodded the scalars so it's less work for me, and less work is all I could do. But I understand the comment, and removing the GE hurry part from the proposal so that it doesn't undermine the specialist yield changes.

Moderator Action: Edited thread title in accordance with your amendment. - Recursive
 
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@balparmak Engineer specialists have been altered in the new version. Please reply if you would still like this proposal to be proposed or if you would like to withdraw it (which I will allow due to the circumstances).
 
Proposal Sponsors: balparmak.

(Sponsors have indicated that they are able and willing to perform the code changes required for this proposal if the community votes Aye on it. Other coders are free to sponsor this as well. A proposal without a sponsor will not advance to the Voting Phase.)
 
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