Buffs to Engineer specialists
Engineer specialists are too costly for what they provide now, and they quickly fall off in comparison to mines. I propose:
- Engineer specialists gain +2 (instead of +1) production at Industrialization and +1 production at Ballistics. Reason: There's a pattern of engineer bonuses coming in a tier later than mine bonuses, this establishes consistency.
- Engineer specialists gain +2 production with Forge. Reason: Forge provides the same bonuses to mines, which makes them a lot more worthy. Giving the same bonus to the engineer will help cities without/with few mines, especially island cities. By giving it through a building instead of a technology, we still make the initial turns hard, but the city gets a significant return to investment made for the forge.
Rather than being a significant buff, this keeps engineer specialists on par, production-wise, with mines. Mines can still enjoy various other resource, policy, faith buffs, and obviously consume no food. Engineer specialists may need more buffs, but anything more drastic than this would require a lengthy discussion, this should be a good starting point.
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Engineer specialists are too costly for what they provide now, and they quickly fall off in comparison to mines. I propose:
- Engineer specialists gain +2 (instead of +1) production at Industrialization and +1 production at Ballistics. Reason: There's a pattern of engineer bonuses coming in a tier later than mine bonuses, this establishes consistency.
- Engineer specialists gain +2 production with Forge. Reason: Forge provides the same bonuses to mines, which makes them a lot more worthy. Giving the same bonus to the engineer will help cities without/with few mines, especially island cities. By giving it through a building instead of a technology, we still make the initial turns hard, but the city gets a significant return to investment made for the forge.
Rather than being a significant buff, this keeps engineer specialists on par, production-wise, with mines. Mines can still enjoy various other resource, policy, faith buffs, and obviously consume no food. Engineer specialists may need more buffs, but anything more drastic than this would require a lengthy discussion, this should be a good starting point.
I sponsor this.
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