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1440 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Feb 20, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari 1-west or 3-east and look
    2. Ana 1
    3: Settler wait for roads and goes then to city location
    4. Holkan 9 attack lion (99,6 %)
    5. Leo at road on gems 4 to road this Jungle,
    6. All other worker no change
    7. Boat 89
    8. CERN build work boat for the new city; it's better than Holk , I think. C grow to pop 3
    9: Peri finish warrior with 1 ot 2 mine





    Please, Sulla, you know the map
     

    Attached Files:

  2. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Looks good to me :)
     
  3. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    1. Ari 1-west or 3-east and look -> both ok, but I'd faor 3-look
    2. Ana 1 -> ok
    3: Settler wait for roads and goes then to city location -> ok
    4. Holkan 9 attack lion (99,6 %) -> ok
    5. Leo at road on gems 4 to road this Jungle, -> better 8-8-Farm
    (We need another farm for better growth. Further we can start chopping the jungle on the gems as soon as IW is in.)
    6. All other worker no change -> ok
    7. Boat 89 -> ok
    8. CERN build work boat for the new city; it's better than Holk , I think. C grow to pop 3 -> I'd prefer a Holkan
    I don't think we need the WB right now. The fish is in the outer ring of the city. -> 10+ turns til WB neccessary. CERN can build it within ~3 turns with pop4. A holkan can start fogbusting to the south. (kill barbs at border, can guard next worker/settler in that direction)
    9: Peri finish warrior with 1 ot 2 mine -> ok either way, while I tend to prefer 1 mine.


    cu all on wed. I'm out for the we.
     
  4. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Leo needs a road to use the road at gems, in the moment the way from Entro is over river, so til construction the road there is without benefit.
     
  5. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
    Messages:
    444
    Location:
    Wageningen, The Netherlands
    I just logged in to take a look, and got an interesting trade ride in front of me. I accepted. Here are the screenshots.





    Btw, I would like to take a look without accepting or declining the trade. How can I do that?
     

    Attached Files:

  6. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Sry, but you are crazy. Perhaps you have read this

    I apoligize for that post
     
  7. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
    Messages:
    444
    Location:
    Wageningen, The Netherlands
    Sorry guys. My actions are clearly counter productive.

    I'm trying to keep track of our game, but it's just too much post for me. And it doesn't work for me to keep track of the game with just reading post without taking a look at the real game.

    When I logged it, I got confronted with a pop up which I didn't knew how to cancel. So to prevent any more damage, I'll just try to follow the game from the forums.

    Again, my apalogies.
     
  8. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Ok, now we 've declare our ally for all. Perhaps if the other are wake they would find it allways. But I don't know, Did CFC know about our (GWT, EVG, GCA) Ally in ISDG, when they attack GCA.

    Now we 've AH and the cows need pasture. So Archi break cottage and goes 113 and next turn begins pasture at cows.

    Leo goes to the grass at Entro 8 over 7 road/break, also next turn 9 and begins farm there. in 4 turns break this ges return with road at the sametile and then in the right time goes at gems to clear jungle.

    Btw I 'll play in 8 hours.
     
  9. HUSch

    HUSch Secret-monger

    Joined:
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    Messages:
    2,440
    Location:
    Germany
    I 've played
    Ana has survived an attack of barbs and we 'll lose Entropia when the barb goes there.
     
  10. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I saw that post and did not know what it meant at the time. Were you suggesting that the trades need to be set up so that techs are given one at a time? When we receive so many in exchange for so few, how is it not obvious to a third party that we could not have researched them all?

    Was this need for special trading arrangements explained to Cav and Kaz? If not, might they not question our commitment to the treaty if we don't carry through trades?
     
  11. HUSch

    HUSch Secret-monger

    Joined:
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    Messages:
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    Location:
    Germany
    We should not make tech trades, in so short time, and important is not to make tech trades, but tech giving. I would make everything that there is ambiguityfor the other. That isn't any more. Btw we need the tech not now. i would allways vote for AH and the other are not important.

    btw
    Have you read this. In PB is the diplomacy an open book, if you use Civstats. The ally Is an open treaty now. CAv and Kaz have made the mistake, but we must not follow.
     

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