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1480 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Feb 18, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari 2 and look
    2. Ana? I don't know, the same way as Pyt or back to the culture of Cav.
    3. Niko r
    4. Eup r
    5. Archi ? at Entropia working.
    6. Settler 699
    7. Holkan 9 is best I think, perhaps the lion 'll go or attack, in both we 've, what we want, silence.
    8. CERN works clam rice
    9. Peri works clam, mine, cow or coast for commerce.





     

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  2. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    1. Ari 2 and look -> ok
    2. Ana? I don't know, the same way as Pyt or back to the culture of Cav. -> let's scout the east there a little more. (Further Ana might guard the the way for the settler down there.)
    3. Niko r -> ok
    4. Eup r -> ok
    5. Archi ? at Entropia working. -> maybe 7-4-cottage (CERN might work it rather soon. (after IW=gems))
    6. Settler 699 -> ok
    7. Holkan 9 is best I think, perhaps the lion 'll go or attack, in both we 've, what we want, silence. -> 9 looks ok
    8. CERN works clam rice -> ok (Production? -> maybe a holkan)
    9. Peri works clam, mine, cow or coast for commerce. -> How long will grows take? If grows takes to long, we could also work clam+2*mine
     
  3. HUSch

    HUSch Secret-monger

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    Location:
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    I don't understand, Ana in the east to Cav or go west to help the settler?
     
  4. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    I think the next settler/worker-pair from Peri/CERN should go to the floods-cows-site, while banana-fish-pigs-city chops the next settler for cows-ivory.

    floods-cows will enable TR rather fast, which is a huge boost.
    The biggest problem with this city is probably to have a military-unit to keep up with settler/worker. This can be solved a bit by Ana, which could guard the last part of the voyage.
     
  5. HUSch

    HUSch Secret-monger

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    Location:
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    So Ana shouldn't go east, but west. Or what do you mean?
     
  6. Tek_Rebell

    Tek_Rebell Chieftain

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    Messages:
    6
    Is it possible to show a full Screenshot ? :)
     
  7. Sullla

    Sullla Patrician Roman Dictator

    Joined:
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    As your lurking map-maker, I would also love to see some pictures that weren't so tightly cropped if possible. Just having the minimap provides a great deal of illumination. :)
     
  8. HUSch

    HUSch Secret-monger

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    Location:
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    What is with anarchy for hind? The settler is finish and on the way.
    Please some votes.

    Because the growing in Peri we have a angry people in Peri (no MP and the last whipp), with the anarchy then there is no effect.
    Additional, what should Ana do? west or east?


    I would finish the turn in ~12 hours.
     
  9. topas

    topas Prince

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    Jun 17, 2008
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    Revolt -> this or next turn -> definately while settler is moving

    Ana -> 1 (then map the river and a bit southwards - stay in forests)
     
  10. peter grimes

    peter grimes ...

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    Location:
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    We've just been asked to do Open Borders with Os Cavaleiros. I told them we'd accept, as per the treaty.

    As for Anarchy, I honestly don't know what the difference is between revolting now or next turn. If there's no difference, then let's revolt now.

    I'd like to see Anaxagoras explore more around the Peninsula where Pythagoras died.
     
  11. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    Location:
    Arizona, USA (it's a dry heat)
    Anything during the travel time is better than after the city is founded. But if we had access to a civics change we wanted to make, earlier is better so it doesn't delay the next anarchy. So I'd say adopt the religion now.

    I agree, Ana should finish off exploring the penninsula area. Depending on how we want to rex, the sea lane could still be important for trade.
     
  12. HUSch

    HUSch Secret-monger

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    Ok
    Then I 'll play
    1. Ana goes SW
    2. accepting OB
    3. Anarchy now
     

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