1490AD Thoughts

tao

Deity
Joined
Aug 15, 2002
Messages
2,831
Location
Germany
When looking at the 1490AD save, a number of thoughts crossed my mind and I decided to write them down:

We made great progress w.r.t. our infrastructure, research capability, etc., but can improve further and reduce waste and corruption with wltkd in quite a number of our cities.

We should put the elite cavalries having produced Great Leaders in armies.

We should build The Pentagon. Should have done already!

Conquering Egypt will take about 8-10 more turns.

We will squash Egypt faster if we ship some troops to the hilly forested north.

Having 9 transports at Raven's Flight is overkill. Send some towards their next target areas NOW.

We are acting incoherent. We did not trade for the English silk, and we didn't attack them either.

We should attack England NOW before they learn nationalism/riflemen. We are strong enough to do it concurrently with fighting Egypt.

We might try to sign-up Persia against England to keep them busy. The next Persia exploitation deal will be signed in 5 turns. It might be a good opportunity not only to get all their cash, but also slow them down further by pulling them in the war.

Chopping the forest at Buto will speed the harbor.

Why are 8(!) workers on a hill near Kazas? The mine will be lost to corruption. We better irrigate the peninsula tiles worked.

I would never mine the irrigation in Audiac, because it is only size 7 and needs to grow.

I would join 2 or 3 guest workers to each Antillia and Kobayashi.

We need 1 ironclad to kill the barb galleys in the inland sea. Otherwise they will repeatedly block tiles from being worked once our coastal cities grow. Build, kill, disband.

Looking thru the cities, my thoughts (to be adopted or ignored by the governors) are:
Needles: mm to 0 growth, wltkd
Mill Valley: chop the forest getting court in 1 turn; mine afterwards; chop 2nd forest next turn
Paalsville: irrigate, specialists
Desseche: court will not help
Amber: chop forest to speed court, mine hill for shields
Caesarea: specialists
Las Canibales: work hifg food tiles
The White City: 1 specialist will trigger wltkd
Waco: switch library to court!
Norwich: specialist
Grindelwald: chop and mine the forests!
The Domain of Cal: temple instead of library
Wyfurd: market instead of worker! mm to wltkd!!
Steal Rubber: work irrigarted tiles, more specialists
TBC: build court; help by chopping/mining forest and mm to wltkd
New Edessa: mine hills
Montpellier: factory!
Nestucca Ridge: irrigated plains instead of forest
Terminus: 1 specialist for wltkd
Wainuiomata: wined grassland instead of mountain; irrigate!
Russka: not much hope
Nea Rome: 2 more specialists
Gypsie: work irrigated grassland; more specialists
Huntington: ironclad to kill the barb galleys
Houston: temple instead og library
Stavanger: 1 specialist for wltkd; try court, rr the hills!
New Gondolin: chop the forest
City of the Damned: 1 clown for wltkd; chop the forest
Tabitha: library is hopeless; artillery; specialists
Brieux: court is hopeless, 4 specialists instead of mountains, mines
PDX III: irrigate; work grassland
Oldenburg 1 plain instead of hill
Sofia: specialists
Mure: 1 plains instead of mountain; improve the coal mountain
Regent Town: specialists
GainyVille: chop forests; after factory library!, police station?
Fallsong of Sentienne: market before factory (no clowns needed w market); ask MFL to hurry it
Finklewink: work irrigated tiles; more specialists
Dublina: no specialist
Rubanovka: switch to library!, market!
Sandy: irrigate grassland
Happy City: court won't help; better harbor
Kazas: work irrigated tiles; specialists
Rejkavik: fish instead of forest
Gloucester: irrigate cow; specialists
Acheron: mined grass instead of forest
Bootsville: factory!, university! not cavalry!
Anwerp: market, aqueduct after granary
Hisse-taure: library instead of temple
Avon Nova: work irrigated grass, specialists
St. Broussard: work irrigated grass
Liebling: aqueduct next
Anarchyisgodville: harbor after market
Audiac: mined grass instead of coast
Broussard: put the clown to work
Steal This City: aqueduct before market?
Frickmenstein: market instead of temple; mine hill; 1 specialist for wltkd
Tiriolo: plains instead of forest; irrigate wheat
Jedina: hopeless
Oleby: we don't need no temple; artillery?
 
I had in my instructions to start moving the transports down. I'll also look at moving troops into the hilly, frozen forested north. Our ironclads are also outdated, since they have less movement than our modern ships.

This is what I need military-wise

1st priority - More Infantry.
2nd priority - Start building tanks (keep the first few seperate from armies so that we have more to attack with).
3rd priority - Artillery (keep building them for the next 5-10 turns, but we nearly have a decent amount).

Rubanovka is building a barracks in 1 turn (build queue ran out). Let it finish that, then build tanks. I'd also like to do this tile switch:

Move Exile's NNE tile to another location.
Move Rubanovka's NNW tile to the tile 2 SE. (it's another 3 shield tile)
Move a Bootsville lake tile to the newly freed tile.

After Groton builds another army, I'd like it to build all tanks for awhile. 80spt cities can build infantry.
 
Tao,

Thanks for the advice, but I have a comment on style.

Once again this comes off like pronouncements from a Deity player talking down to mere mortals. It might be helpful to put comments specific to a province in that province's discussion or government thread, using a more respectful style. :p
 
In the past, I frequently also posted in individual threads. Here I wanted to give a more encompassing personal view.

With the comments on the individual cities, I was intentionally NOT addressing individual governors. I was cycling thru the cities with "->" as other players (not only governors) hopefully do. And I was hoping that doing this and looking at my comments, some people get the general gist of what might be done. Due to the amount of comments, there also of course is a greater chance to select just some without remorse, which might be different if an individual governor is pointed at say 4 specific cities. The sheer number of optimization opportunities highlights what can be done to improve gameplay. Hardly ever depends success on very single items or decisions.

PS: You are right that I win my deity games, but that still leaves me a mere mortal. ;)
 
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