thamis
King of Kish
- Joined
- Jan 21, 2002
- Messages
- 1,583
Well, I guess you all can guess what this is going to be about: Colonization of the Americas. Yes, I know this is an old topic and I know that Jason has done the Colonization MOD, but it's not what I'm looking for because the Colonization feel is missing.
I'm the initial creator of TAM and have pretty much completed TAM now, the only thing missing in a C3C version. But I've thought about a new C3C-only project for a long time now. And Christmas is coming soon, which means... lots of time at hand!
Here's what I have thought about so far. First of all, I'll try to start with the basic concepts of Colonization and convert them to CIV3.
IMMIGRATION
Units cannot be produced, but settlers are created at regular intervals in Europe, and churches and cathedrals produce settlers as well, but at a much slower rate.
UNITS
The settler is the basic unit. Each unit has settler abilities. The next step is the pioneer (worker), then the soldier, and then the dragoon. Depending on technology, soldiers and dragoons can upgrade as well.
All ships and artillery can be produced normally, but require certain resources. I'm not sure if you can make units require a building in C3C, but if so, this would be great.
FATHERS OF INDEPENDENCE
These guys are small wonders. The most important guys also have a spaceship part (i.e. de Tocqueville would have Democracy in America as space ship part)
TECHNOLOGIES & CIVS
Here's a novelty: each civilization type has a completely different tech tree. This can be done using a non-era tech for each tech tree type, on which all the other techs are based. Tech trees are:
- Iberian (Spain, Portugal)
- Northern European (France, England, Holland)
- Tribal Indigenous (Cherokee, Sioux, Apache, Iroquois, Tupi, Arawkans, Inuit, etc.)
- Nation-State Indigenous (Aztec, Maya, Inca)
Righto. Sounds all really weird and a lot of balancing will be required, especially between the tech trees. Naturally, indigenous civs will have more primitive techs than Europeans do.
So, first of all I'd like to get some comments. And then, suggestions please!
I'm the initial creator of TAM and have pretty much completed TAM now, the only thing missing in a C3C version. But I've thought about a new C3C-only project for a long time now. And Christmas is coming soon, which means... lots of time at hand!
Here's what I have thought about so far. First of all, I'll try to start with the basic concepts of Colonization and convert them to CIV3.
IMMIGRATION
Units cannot be produced, but settlers are created at regular intervals in Europe, and churches and cathedrals produce settlers as well, but at a much slower rate.
UNITS
The settler is the basic unit. Each unit has settler abilities. The next step is the pioneer (worker), then the soldier, and then the dragoon. Depending on technology, soldiers and dragoons can upgrade as well.
All ships and artillery can be produced normally, but require certain resources. I'm not sure if you can make units require a building in C3C, but if so, this would be great.
FATHERS OF INDEPENDENCE
These guys are small wonders. The most important guys also have a spaceship part (i.e. de Tocqueville would have Democracy in America as space ship part)
TECHNOLOGIES & CIVS
Here's a novelty: each civilization type has a completely different tech tree. This can be done using a non-era tech for each tech tree type, on which all the other techs are based. Tech trees are:
- Iberian (Spain, Portugal)
- Northern European (France, England, Holland)
- Tribal Indigenous (Cherokee, Sioux, Apache, Iroquois, Tupi, Arawkans, Inuit, etc.)
- Nation-State Indigenous (Aztec, Maya, Inca)
Righto. Sounds all really weird and a lot of balancing will be required, especially between the tech trees. Naturally, indigenous civs will have more primitive techs than Europeans do.
So, first of all I'd like to get some comments. And then, suggestions please!
