14th of June Patchnotes

Gomer_Pyle

Prince
Joined
Aug 25, 2008
Messages
389
Sid Meier's Civilization V Update Released
Product Update - Valve 18:55
[MODDING]

- Steam Workshop enabled.
- DLL swapping is now possible in-game.
- Updated mod browser to utilize Steam Workshop.
- Font Icons are now moddable.
- Unit art is now fully moddable.
- Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."

[ADVISORS & TUTORIALS]

- Improved the queuing and prioritization of advisor pop-ups.
- Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.
- Adjusted advisor levels down a bit so that experienced users won't see so many tutorials.
- Fixed several issues with the Tutorials.
- When selecting "Learn as you play," all tutorial messages are now enabled despite having your options set to "No Advisors."

[MULTIPLAYER]

- When switching players in hotseat, have the new players existing notifications rebroadcast to them. This allows the player to see non-expired notifications such as deal proposals.
- Fix Diplomacy Deals in Hotseat.
- Add a few multiplayer error messages to let the player know what went wrong (disconnects, gets booted, etc.).
- Add invite button to in-game view. (This brings up the Steam Invite list, which is different from the Shift-TAB overlay).

[UI]

- Main Menu now contains an option to activate/deactivate specific DLCs.
- Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
- Options menu now contains "Skip intro video."
- New Loading screens have been implemented.
- Diplomacy: Disabled modifiers for trying to win the same way.
- Diplomacy: Layout changes to diplo modifiers for better readability and more information.
- Mods and DLC used in a game are now stored in the Hall of Fame database (Only games which match currently active DLC are displayed in the Hall of Fame).
- The "Time Spent" message now displays in the saved replays.
- Load Replay Menu now defaults to "Sort by Last Modified."
- Added a "Retire" button to the game menu.

[GENERAL]

- In some cases, previous saves may not work correctly after updating.
- Several text bugs fixed (in all languages).
- Prevent escape from being used when a leader requests a luxury resource from you.
- Social policies may not be unlocked unless the player has founded at least 1 city.
 
[MODDING]


Steam Workshop enabled.
DLL swapping is now possible in-game.
Updated mod browser to utilize Steam Workshop.
Font Icons are now moddable.
Unit art is now fully moddable.
Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."


[ADVISORS & TUTORIALS]


Improved the queuing and prioritization of advisor pop-ups.
Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.
Adjusted advisor levels down a bit so that experienced users won't see so many tutorials.
Fixed several issues with the Tutorials.
When selecting "Learn as you play," all tutorial messages are now enabled despite having your options set to "No Advisors."


[MULTIPLAYER]


When switching players in hotseat, have the new players existing notifications rebroadcast to them. This allows the player to see non-expired notifications such as deal proposals.
Fix Diplomacy Deals in Hotseat.
Add a few multiplayer error messages to let the player know what went wrong (disconnects, gets booted, etc.).
Add invite button to in-game view. (This brings up the Steam Invite list, which is different from the Shift-TAB overlay).


[UI]


Main Menu now contains an option to activate/deactivate specific DLCs.
Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
Options menu now contains "Skip intro video."
New Loading screens have been implemented.
Diplomacy: Disabled modifiers for trying to win the same way.
Diplomacy: Layout changes to diplo modifiers for better readability and more information.
Mods and DLC used in a game are now stored in the Hall of Fame database (Only games which match currently active DLC are displayed in the Hall of Fame).
The "Time Spent" message now displays in the saved replays.
Load Replay Menu now defaults to "Sort by Last Modified."
Added a "Retire" button to the game menu.


[GENERAL]


In some cases, previous saves may not work correctly after updating.
Several text bugs fixed (in all languages).
Prevent escape from being used when a leader requests a luxury resource from you.
Social policies may not be unlocked unless the player has founded at least 1 city.
 
Do modders now have information on the expansion pack itself as they have access to the code?
EDIT: Never mind, they don't have access to the new code.
 
Other than these two, most of that is unimportant to me. It seems like some good stuff for folks who write mods though.

- Diplomacy: Disabled modifiers for trying to win the same way.
- Diplomacy: Layout changes to diplo modifiers for better readability and more information.
 
That's quite a nice patch. Guess they're trying to make the base game look more attractive to entice folks to buy the expansion.
 
I find that they haven't fixed it so the AI interact with you in mixed MP games annoying. In 2012 we should expect better than this. But this is really the only thing that irritates me about this game at the moment.
 
It will download automatically unless you have your client set to Offline Mode.
 
I actually had to start the game.

i did also, but Steam was acting weird anyway. Hopefully it resolves itself. Got an "Update required" message in the library. Never seen that before.
 
Do modders now have information on the expansion pack itself as they have access to thew code?

Nop, we don't (have access to the new code I mean)
 
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