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150 BC ff

Discussion in 'Team Mad Scientists' started by HUSch, Jul 11, 2009.

  1. HUSch

    HUSch Secret-monger

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    A new fred for this turn and the next.

    We build in this turn a worker in CERN in 1 turn (his 1.goal is the spice there.
    then a missio for Jute (the barbtown in the north.

    In Peri finish the forge then a settler for the town between Gott and Jute.

    In Gott is the Ball ready and we grow to 10.

    Ent and Bletchley build forges.

    Militäry.
    We go with 1 Axe to the other barb-town, to catch it. another Axe (with CR) follows.

    We research feuda with low rate, to collect money and support Kaz.
    we 've sent 70 in their turn 150 BC and will sent 60 after eot.


    That's my plan, but I 'm open to suggestions, I wish some of you.

    I'll play in 10 hours.
     
  2. HUSch

    HUSch Secret-monger

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    I ve played and sent 70:gold: to Kaz.

    The important F9 graphics

     
  3. HUSch

    HUSch Secret-monger

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    It's our turn and I 've get machinery from Kaz.

    1. There is a SAN-galley at our shores, should we cancel the oB with SAN (Kaz has required this. I need some votes for this. If we cancel without any warning the galley 'll be trapped there. I would like to warn SAN, so that they can remove it.

    2. Our axes are near the eastern Barb-town, I like to capture it, but it has pop 1 now, so we wait better.

    I play in 12 hours.
     
  4. DaveShack

    DaveShack Inventor Retired Moderator

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    The OB issue with SAN is an interesting one. Do they know we're allied with Kaz and Cav?

    Waiting on the barb town sounds good.
     
  5. HUSch

    HUSch Secret-monger

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    1. picture:
    Our workboat sees 2 Kaz ships near a SAN coast-town with only 1 ship.
    2. picture:
    Ana find SAN but he search a way to Kaz.
    3. picture
    The ax attacks the barb town (winchance >99 %) and get 2 XP.
    Jute is now working and 2 barbs-warrior are near. The ax in Jute has * Promotion and with 5/5 XP a promotion free, I think we don't need one against them.




    We 've 55 :gold: for Kaz this turn. I 'll send them if they need it. PM to Kaleb/cavscout.
    Kaleb has answered. He needs next turn 63 :gold:


    I hope it's better to understand now; if not post it.
     
  6. Unionfield

    Unionfield Warlord

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    I can't understand a word you're saying.
     
  7. HUSch

    HUSch Secret-monger

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    It's our turn now.

    I 'll play in 10-12 hours, with no input from you C

    I can't decide the SAN-problem. The oB gives they 6 :commerce: / turn and nothing for us in the moment. Our ally wish to end it, but we would declare our friendship with him.
     
  8. HUSch

    HUSch Secret-monger

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    I've played, made no decisions about our trade with SAN.
    At the eot the 2 barb-warrior attacks the ax in Jute, he won both.

    About the trade with SAN, we 've no TW with them although there capital has pop 11 and is at the other end of the continent. I think there is a barb-town somewhere in the north-coast, which separate us. So SAN has no advantage in the moment.
    I sent the 63 :gold: to Kaz and chat with Kaleb. He vote for exploration of Ana in SAN's territory. In few turns we (Cav) has paper and we can trade maps.
    We have builded a missionary in CERN for Bletchley and build next turn 2 miss. in CERN and Peri for the other towns.
     
  9. HUSch

    HUSch Secret-monger

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    We finish reseach of Feuda; what should we research now?

    We have now our needed missionaries, Bletchley get buddism (the wrong religion) with eot. I hope we get our religion too.
     
  10. HUSch

    HUSch Secret-monger

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    We get paper from Cav.
    I made map-deal proposal to Sat and SAN, perhaps we get a deal.

    Cav res engeneering and need money, so we 'll research drama at low rate, training the scientist in Gott.

    I 've no goal, perhaps one can give me some pointer.
     
  11. HUSch

    HUSch Secret-monger

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    SAn closed Border, so his galley would be moved 3 tiles NO and our Warrior Anaxagoras have repelled from their territory City of Yin. What should he do, again go in Sans Territorium or not? We 've now oB again, I want the galley leave our shores, with war they can plunder our nets.
    Additonal the barbtown has pop 2, now conquer or not?

     
  12. HUSch

    HUSch Secret-monger

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    No ideas/answers from you. I can wait a turn to conquer the barb town, Ana can go at north of SAN.
    PN from SAN
     
  13. HUSch

    HUSch Secret-monger

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    Here our world and the big SAN territory, w know only the capital from Sat and only the direction from Kaz.

     
  14. HUSch

    HUSch Secret-monger

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    I made the turn. A barb warrior attacks Ana, he survived injured.
    Our Axe attacks the barbtown with 99,6 % wins badly injured (48/100 HP)
     
  15. HUSch

    HUSch Secret-monger

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    A message from SAn about our warrior Ana near their city and my answer
    I gave them the 65 :gold:
     
  16. HUSch

    HUSch Secret-monger

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    I 've played, the missios goes to their destination
    Cav get another money transfer of 65 :gold:
    Our Barb-town-attacker heals, I would want to wait til the win-chance is >90%, then he can attacks again.
     
  17. HUSch

    HUSch Secret-monger

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    We trade maps with pur Allies and know now the land without some black tiles and SAN-Territory. We give also 70 :gold: to Cav for researching engeneering quick.
     
  18. DaveShack

    DaveShack Inventor Retired Moderator

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    We should pick a location for Moai Statues and get it started after the current build in that city.

    We're the best positioned to get optics and sail across the ocean. Having the +1 ship movement could make a difference in a later galleon era war, and harbors would give food and trade bonuses. Plus it would be possible there's a key resource island out there. Just because all the teams start on one landmass doesn't mean that another wasn't manually added.

    The biggest impact on our economy right now is city maintenance. We need markets everywhere and courthouses in the outlying areas.

    We should run a priest somewhere to get a prophet and build the Hindu shrine, to help with the economy. Did Buddhism spread to us naturally, or did Cav send a missionary? At some point we should consider building a galley and sending missionaries to our allies so they can help us with shrine gold.
     
  19. HUSch

    HUSch Secret-monger

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    Ok
    Then we build Moai in Peri or Gott.
    Peri is the better town I think
    Budd came without missionary, for that we got hindu in SAn-Towns.

    I 'll play in 7-8 hours.
     
  20. HUSch

    HUSch Secret-monger

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    I 've played (better move the units and make mm).

    In 2 turns we can whip the forge in Gott for 2 and then Bletch works the mines.

    For Cav we need :gold:, so we 've another turn with 0% research.
     

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