A new fred for this turn and the next. We build in this turn a worker in CERN in 1 turn (his 1.goal is the spice there. then a missio for Jute (the barbtown in the north. In Peri finish the forge then a settler for the town between Gott and Jute. In Gott is the Ball ready and we grow to 10. Ent and Bletchley build forges. Militäry. We go with 1 Axe to the other barb-town, to catch it. another Axe (with CR) follows. We research feuda with low rate, to collect money and support Kaz. we 've sent 70 in their turn 150 BC and will sent 60 after eot. That's my plan, but I 'm open to suggestions, I wish some of you. I'll play in 10 hours.