Discussion in 'Team Mad Scientists' started by HUSch, Jul 11, 2009.
110 to Cav
mesages from/to our allies. It's our turn and I 'll play tomorrrow.
How's the game going?
We have now the first barb-sword in our territory and no money free to pp the ax to mace.
Perhaps we (our ally) win the librace.
I 'll give you a pile of pictures the next turn, if you want.
If its not too much trouble, that would be great. Maybe an extra set of eyes will give some ideas.
Now is the situation near Tartar. Give me some ideas. We 've 1 a day for the turn.
A barbsword is at the forrest/hill-tile there. I think the barb will attack Tartar.
We have 2 axes, should they both going in Tartar so that the city don't fall, if the sword win one combat against the odds.
The worker must flee, I think.
We can also attack the sword, but the winning chance for the 1 Axe from Tartar with *-promotion is only 20%, after this we can attack with the next axe and last we have the chariot, which can also attack. But if we lost then the damage is too much for my estimation.
The barb-sword has lost his fight.
We gave 250 to Cav and 90 to Kaz and get Philo and Education.
The culture of Jute has expanded and we see a barb-axe there. In Jüte we have a holkan (W,W) and an axe (*, shock). I think the axe will go at forrest 9 of Jute, perhaps the barb will attack. At tiles without defense bonus we will attack the barb. Additional can we move the chariot to Jute.
Here sthe pictures of F9-graphs and tables
If you move axe in Jute (9) to forest, it gets 25% defense bonus compared to 20% in city. If the Barb axe does not attack axe but goes for city, this also forces it to move to a tile with no defense bonus (assuming it does move 3 to the forest hill). If not, can always retreat to city.
However, if you have fortified bonus +5% per fortified turn up to +25%, it is better to remian in city fortified and let axe attack. Your call.
Doesn't look too promising. First priority is more units, get some fogbusters out there to keep barbs off our backs. Then workers have easier time improving our land... first the tiles with resources, then concentrate on cottages (and work cottages to grow them). Hard to do anything when we are scrambling to fight off barbs all the time, though. What civics are we in, and what civics are available?
Our ally has lost the lib-race, SAN has researched lib, 325 AD.
Because we don't research, sending money to the other. We could build unis now, but without there isn't good.
The barb situation near Jute is now no problem, our ax with *, shock goes at the forrest, then
1. the ax attacks, he lost
2. the ax goes at the other tiles, our ax 'll attacks and win.
325AD is very fast.
Unis are useless as long as we only make cash and have few scientists. Better is to build commerce and production buildings (markets forges) and improvements (cottages mines). If we specialize our whole civ towards commerce it will help the alliance.
HOwever, it makes us very vulnerable in the long term should one of our allies be destroyed or turn against us.
Unis are very good if we are running science specialists. Thats another option to keep tech rate up while making cash. But you are right that unis are not an immediate priority.
Good work handling the barbs!
Edit to add: cottage economy will be very hard to do if we continue to have many barbs attacking/pillaging. Specialist economy at least until barb waves are over might be wise.
Nice to have some makes post about the (my) game.
I 've no problem with a winning Cav or Kaz, both must fight first against SAN, as Dutch they have dikes in the next aera.
Against barbs we build now crossbows and some settlers for a few more cities. We haven't many cottages (or higher).
Crossbows should help a lot, at least until barb maces start showing up. Settling more cities should also help reduce chances of barbs spawning, and as long as we can afford the city maintenance and have land to expand into, its a good strategy. Make sure to bring x-bow escorts with the settlers, though. Good luck!
Here are 2 new city-tiles, there are no danger from any barb, because it's in our land. There at the flood plains we can build many cottages, Today we 've only few, 3 near CERN and 1 near Entropy and Gottingen. Perhaps you can decide which tile is better, 2a or 2 b, my vote is b.
I think b is better as well. With all those FP, the fresh water bonus and extra forest will be needed for health.
I usueally try to avoid so much overlap between cities, but in this case it should work well as one city can keep working/growing cottage while another city needs to do something else. After a short while, there will be one city that can take over almost all of the mature villages and focus on commerce buildings (and health buildings).
The overlap is a consequence of the barb towns which we get. Evey new town have some tiles for own.
The barb axe is at the grasland Jute 8. Our axe has a winning chance of 79%, I think we should attack. If he lost we can see the chance of our Holk (very small) better go with the other axe to Jute and fle with the worker.
Yes, barb axe on flat land no trees... kill it.
The ax has won and get 2 XP to 10/10.
No danger in the moment, our land will prosper.
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