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150 BC ff

Discussion in 'Team Mad Scientists' started by HUSch, Jul 11, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
    Germany
    400 AD
    No changes no barbs.
     
  2. HUSch

    HUSch Secret-monger

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    Location:
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    425 AD
    No changes, no barbs
     
  3. HUSch

    HUSch Secret-monger

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    Location:
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    450 AD
    There appears a barb galley in the north, so I changed the job in CERN to cara, then we can block a pillaging our fishing boats.
    no other changes.
     
  4. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    OK. Diplomacy going alright?
     
  5. HUSch

    HUSch Secret-monger

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    We are in our ally, and I see no other way.
    Cav is now first in score, but we lost the librace and I think SAN build Taj now, because they have nationalism and we not.
     
  6. HUSch

    HUSch Secret-monger

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    475 AD

    We build a cara to get with Kaz the Magellan-Bonus, perhaps we have a chance.
    Next turn we found one of the desert towns.
     
  7. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    OK... I'm still following along if you encounter anything you want a second opinion on. Good luck!
     
  8. HUSch

    HUSch Secret-monger

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    Location:
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    540 AD
    No changes, no danger from barbs.
    The Sat Immo comes back and look at our land.
     
  9. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Sounds like things are calming down a bit and we can focus on infrastructure. Keep up the good work!
     
  10. HUSch

    HUSch Secret-monger

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    Location:
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    560 AD
    No changes, no danger from barbs.
    The Sat Immo is back and look.


    Kcd
    The war between SAN and Kaz has ended, and we build cottages with 6 worker at flood-plain
     
  11. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    580 AD
    No changes in our land, no danger from barbs.
    The Sat Immo is back and look.

    Our ally Cav has changed their civics (to Theo and slavery from orga and caste) at the end of their GA. I think they wold want a war with SAN, SAN has changed to merka. A lost of some 10 :commerce: for us, so I realized it.
     
  12. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Any report on how the SAN/Kaz war worked out? Did Kaz manage to damage them a bit?

    Sounds like Cav is gearing up for war. It starts getting interesting. I would not be suprised if we are asked to provide more help soon.

    Just curious... is the 3-way alliance still something of a secret or have the other teams realized what is going on, do you think?
     
  13. HUSch

    HUSch Secret-monger

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    Location:
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    600 AD
    No changes.
    With eot SAN gets Magellan bonus

    I Think the other know about the ally, because the tech trades are clear. Also SAN or Sat gives no ESP to another. To Cav, they research Steel in hurry, so I think they want cannon for war. SAN has advantage perhaps with military tradition (Cavs), they have nationalism we not. We research for the ally music.
     
  14. HUSch

    HUSch Secret-monger

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    Ther same as above, no change
     
  15. HUSch

    HUSch Secret-monger

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    message and answers with our allies

     
  16. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Is SAN proposing tech trades with us? What are they interested in (besides probably trying to break up the 3-way alliance)?
     
  17. HUSch

    HUSch Secret-monger

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    They want engineering, now they research it.

    we send 350 :gold: to Cav
     
  18. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Sounds good.
     
  19. HUSch

    HUSch Secret-monger

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    660 AD

    Saturn has drafted 3 musk in this turn; I think with Steel and cannons we can defend our territory against an army of musk and immotals. In my opinion That is an answer of Cavs civic-change to Theo, a clear annonce of war. SAN is in Bureau like we (and the allies). Sat and SAn are in Merka and SAn has terminate the oB with us; so we have an warrior and the wb in between their erritory.
     
  20. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Do we have cannons? Build some more... if they are drafting then they plan to overwhelm someone really soon. Where are you building them? If those immortals upgrade to knights or cavalry, they will destroy cannons very easily and quickly. Make some Pikes too, until rifles can be made.
     

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