TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
65. A huge Ragnar, on a seperate continent, with several vassals, at tech parity with you, decides its time to go for a culture victory. None of his legendary cities are on the coast
66. Astro comes in. You spend 15 minutes setting up sorely needed resource/gpt trades with a half-dozen fairly friendly nations on a faraway continent to ensure the health, happiness, and prosperity of you peoples for ages to come. Two turns later, the AP (that was, of course, built overseas in the name of a religion you will never have) votes to stop trading with your heathen a$&.
67. Roll a primo but isolated start. Find religion. Tech as best you can, get discovered by a wandering caravel while you are still sans alphabet. Everyone is annoyed with you automatically, and your overseas rivals include: Stalin, AC, Mehmed, Louis, and Bismark. Oh, and you have no oil. Hope you like defending against multiple destroyer/infantry/arty/cavalry stacks with frigates, ironclads, and non-PRO, non-AGG MGs, muskets, knights and cannons!
Try not founding early religion in isolation, and if you do use one go FR or NSR on contact so you aren't the instant object of hatred. Mind AI cheating and be careful with whom you trade until you know everyone. If the AI makes a demand in that time period, I suggest you cheat too, since the AI is doing it.
You can build destroyers, transports, battleships, etc without oil. In fact, there are two ways to do it.
As for inland culture cities -----> Nukes + paratroopers. Burn one on the turn you declare.