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1520 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Feb 15, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari 3 at forrest/hill and look (picture below)
    2. Holkan 6 (with road) 6
    3. New worker cottage (2/4)
    4. Leo road at gems
    5. Archi finish road
    6. CERN whipp settler clam, rice
    7. Peri clam, cow and grow to 3
    8. Ana (98/100) 4


     
  2. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    I cancel the game now, so the next must be decide!
    pay or not 20 :gold: for the road at CERN 66
     
  3. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    ... I have to look onto the old screens and raw numbers of our cities before I can vote on the mine, but I tend to not pay.

    (CERN can work a mine instead of the rice. We can gain 1 commerce and give the rice to peri for another turn -> gain 1 food)
     
  4. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
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    Location:
    Wageningen, The Netherlands
    Uhh, I don't understand what you are saying, with both lines. :blush:
     
  5. HUSch

    HUSch Secret-monger

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    Location:
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    At this event I cancelled the game, I don't decide anything.
    Now it's not our turn there is no damage, perhaps it 'll appear again at our turn. What should we do? Pay (20 .gold.) or not. pay cost 1 turn in research IW and the next techs, not pay cost 3 worker-turns and athe founding of town a turn later.
    I coudn't decide it.



    btw
    Tinker
    I haven't much time tonight and so I didn't want anybody stumbled after logged in about the event without deliberations before. I didn't know that the event-message would vanish.
     

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  6. topas

    topas Prince

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    Messages:
    338
    Oh, it's just about that road... (somehow yesterday I thought the mine collapsed...)
    I would not pay. 20 gold is really a lot for a road, that doesn't even conntect an important ressource...
     
  7. Tinkerbell

    Tinkerbell Prince

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    Location:
    Wageningen, The Netherlands
    My suggestion: Let the road be destroyed, and let's use two worker to rebuild a road our newest city.
     
  8. Tinkerbell

    Tinkerbell Prince

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    Location:
    Wageningen, The Netherlands
    Without that road out newest city is no longer connected to our capital.
     
  9. topas

    topas Prince

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    No road connection, but we'll have a TR via roads+rivers. (road on Entropia-7 will be finished this turn;))
     
  10. Tinkerbell

    Tinkerbell Prince

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    Location:
    Wageningen, The Netherlands
    Ok, that will do it indeed. Thanks for the reminder.
     
  11. HUSch

    HUSch Secret-monger

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    Ok
    Not pay is it then.

    Important
    Now we know, when event, the solution is: cancel the game and 've time to discuss.


    Entropia is connected, but the way to the banana city is not.
    Should our worker there (CERN 9-9-9) build a raod.
     
  12. Tinkerbell

    Tinkerbell Prince

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    Location:
    Wageningen, The Netherlands
    Yes, we need to be connected to all our city's(?).
     
  13. HUSch

    HUSch Secret-monger

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    Hello there is a exploit.
    In this turn we have the money and the road.
    So if you cancel the game, there is no penalty, the bad event isn't any more.
    I 've tell that GA
     
  14. HUSch

    HUSch Secret-monger

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    So there is a new situation.
    I would like to go with holkan and Eup at bananas and the new worker (at CERN 99) 9 at forrest.
    Both build the next 2 turns a road for the settler to go in 2 turns at the new location



    I 'll play in 22 hours and need some votes.
     

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  15. peter grimes

    peter grimes ...

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    Location:
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    We must inform everybody, not just Ginger_Ale. I will make an announcement now.
     
  16. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    Location:
    Arizona, USA (it's a dry heat)
    I wonder why killing the game didn't hang the server? :confused:

    Interesting result indeed.
     
  17. topas

    topas Prince

    Joined:
    Jun 17, 2008
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    338
    Sorry, I didn't realize we were already up.

    1. Ari 3 at forrest/hill and look -> ok
    (3-1 might be an option..?)
    2. Holkan 6 (with road) 6 -> don't aunderstand. 9-9 on the banana looks best to guard our workers
    3. New worker cottage (2/4) -> 9(?)
    (It's the worker on CERN-9-9, right? ...he definately needs a name...)
    4. Leo road at gems -> ok
    5. Archi finish road -> ok
    6. CERN whipp settler clam, rice -> whip is ok, but work clams+mine
    (more commerce and Peri can work rice another turn, CERN can't use food to grow this turn)
    7. Peri clam, cow and grow to 3 -> work clam+rice this turn
    (CERN doesn't need rice this turn)
    8. Ana (98/100) 4 -> ok
     
  18. HUSch

    HUSch Secret-monger

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    I 've played. No event, the lion is at the new city location the holkan 'll defend the worker.
    the new worker renamed Nikolaus.

     

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