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1560 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Feb 14, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari 6 at forrest and look, if only mountains (as I think) then 2 or 1
    2. Holkan 6
    3. CERN build settler
    4. Peri work on clam, rice
    5. Archi mines
    6. Eup chops (finish)
    7. Leo ?
    8. Ana (88/100) 4 or heals



     

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  2. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    1. Ari 6 at forrest and look, if only mountains (as I think) then 2 or 1 -> ok
    2. Holkan 6 -> ok
    3. CERN build settler -> ok
    (next turn settler is at 40/100 -> whip the settler for 2 pop)
    4. Peri work on clam, rice -> ok
    (grows in 2 turns to pop3)
    5. Archi mines -> build road
    (Entropia won't work the mine for a long time, because it has too few food.)
    6. Eup chops (finish) -> ok
    7. Leo -> 9-farm
    (I would like to have another farm for better growth. Leo should stop the farm, when IW will be finished in 3 turns. -> move on gems and road them (-> with IW in a 2nd and maybe 3rd worker can help improve tile without losing a turn on moving)
    8. Ana (88/100) 4 or heals -> heal 1 more turn

    edit:
    new worker (name?) -> 9-cottage-break
     
  3. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
    Messages:
    444
    Location:
    Wageningen, The Netherlands
    1: After 6, in prefered order 96321.
    2: Ok
    3: Ok
    4: Can you work the rice? Isn't it too close to CERN?
    EDIT: It can, never knew that!
    5. Ok
    6. Ok
    7. Build a road over the gems
    8. Heal to 98.
     
  4. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    everything looks good :)
     
  5. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Topas
    Peri get the rice only 1 turn.
    IW is not finish in 3 turns, if good we need only 7.
    What should the new worker do after break? There is no action possible, so it's better the worker build again c0ttage at CERN 9.
    Archi road at hill is better than mine.
    Entropia needs no 2. farm the next 10-15 turns. In 5 turns the granary 'll be whipped, then 6-10 turns pop 1. So the road at gems is better.
     
  6. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Ari sees east only mountains and goes south.
    The boat sees another water-res, perhaps its better we founding the coast town at pigs and get 2*fish (in summary the same).



     

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  7. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    There is room for two towns there, one on the square marked p and one 1-2 from the pigs. Putting a town on the "p" gives incense. But this goes better with the settlement thread. :)
     
  8. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    I need answer for
    7. Leo road at gems or build a next farm at Entropia 8.

    I 'll play now and go with him at the gems.
     
  9. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    We 've an event/bad luck.
    road at hill/mine CERN 66 is washed out, costs 20 :gold:; what should I do? pay or not?
    I can wait only 30 minutes.
    I don't know, what 'll happen, if I cancel the play? Then the next person, who looks in, can decide it.
     
  10. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    I cancel the game now, so the next must be decide!
     

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