[157.2] Gold reserves

skodkim

Deity
Joined
Jan 16, 2004
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Hi

Playing a game with 157.2, CSD and other mods.

I'm really enjoying it so far. One thing I do find a bit irritating however is that the AI is now so good at spending their excess gold, that they rarely have enough gold to trade for resources. I'm currently in turn ~200 and so far none of the AI civs have had enough gold to buy any luxury (720 Gold) or strategic (570 for 5) resources from me. What frustrates me even more than the fact that I can't get gold this way is that I get a diplo hit for having excess luxury resources when/if I refuse to give these away to other civs. In previous versions I would just sell them as soon as I had access to them.

Other than that I like the fact that the AI's now spend their gold.

\Skodkim
 
I disagree - the change is great in my eyes; it's more like playing human opponents. The magical never-ending fount of gold that the AI once was is gone which makes for a more challenging game (albeit more micro-intensive because the player should check his opponents' gold reserves every turn).
 
If I recall correctly, Thal has told us the AI spending system targets a treasury of around the cost of a Research Agreement. That sounds about right to me, although maybe it should have a floor of at least half the cost of a luxury resource even in the early game.

I get a diplo hit for having excess luxury resources when/if I refuse to give these away to other civs.
What now? :confused:
 
Many people asked me to reduce the gold from selling luxuries. Fewer sales accomplishes that, and does not make it easier to buy luxuries (like would happen if we reduced the gold per trade).

@wobuffet
He's referring to how we get a diplomatic penalty if an allied AI demands a resource and we refuse to give it.
 
Ah, thanks for the clarification. Would you mind updating the OP in the AI Gold Spending thread to reflect the latest gold threshold/target treasury, Thal?

The OP currently says 2 * RA cost + 100, while this post says the coefficient is 1.5:
The AI threshold to spend gold is currently 1.5 * RA cost * gamespeed.]

Thanks as always for the prompt, informative communication, Thal!
 
I think the key here is the word "demands". Why is a friendly AI demanding anything? If they are friends they should be asking nicely and giving you the chance to counter.

Is it possible to put those "You have excess luxuries" demands into a trade window like in Civ IV so that you can say no and still give them a trade?

A demand should be from an unfriendly Civ. And the demand screen should have an "FU" button on it.
 
Bugs aside, the biggest unresolved issue at this point may be the empty late-game AI gold coffers. Once the game hits about t250, the AI reserves start steadily dwindling, so that before t300 is reached, most of them don't have the gold to buy strategics, luxuries, or RA's.

I don't see this as an inadvertent or implicit balance, but a game-limiting and AI-damaging after-effect of how the AI spends its gold. They lose out more than the human player does. I'm not sure what the answer would be - maybe raise its savings threshold (by era, if possible)?
 
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