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1800 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Feb 3, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
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    2,440
    Location:
    Germany
    1. Ari heals to 89/100
    2. Settler found city and work at cottage, build granary
    3. Should both worker mine at the hills or not? I prefer mine at least Eup (who has begun mine), both can go to the new city and there build a road , 1 turn before Leo.
    4. Leo rest at road
    5. Ana heals
    6. What should we do in Cern?
    the worker has 58/60 and need ony this turn, if we finish him, then we grow 1 turn later, if we change back to work-boat this turn, we grow this turn and get the worker 1 turn later.



     

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  2. peter grimes

    peter grimes ...

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    I'd let CERN grow first.
     
  3. cripp7

    cripp7 Playin' Bored

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    Yes let CERN grow until at least 4-5 before rexing
     
  4. Tinkerbell

    Tinkerbell Prince

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    Location:
    Wageningen, The Netherlands
  5. HUSch

    HUSch Secret-monger

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    Then we will grow in Cern this turn and build the worker next (1760), the boat finish at 1720 and then we build a Holkan.
     
  6. Unionfield

    Unionfield Warlord

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    273
    Grow first.
     
  7. HUSch

    HUSch Secret-monger

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    Do you want to wait more than this turn. We discuss this next turn.
     
  8. topas

    topas Prince

    Joined:
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    1. Ari heals to 89/100 -> ok
    2. Settler found city and work at cottage, build granary -> ok
    3. Should both worker mine at the hills or not? -> Eupalinos mine, Archimedes 2-3 (then chop, then pasture cows)
    4. Leo rest at road -> ok
    5. Ana heals -> ok (I would move him westwards after a little healing to look for a passage.)
    6. What should we do in Cern? -> continue WB with clams+rice (could grow to pop4 in 3 turns, but we'll need a MP; finisch worker either next turn or with pop4 (if we get MP in town))

    Further:
    Perimeter should whip granery now. (Then grow with clams und build a warrior for MP in CERN or Peri)

    We should play slow now until we get the peace treaty settled.

    edit: I just noticed, that it could be good to delay hunting in order to build a cheap warrior with the Peri-overflow from whipping for MP-duty in CERN. (Though I didn't check MM for it 'til know...)

    btw
    I just logged into the game and so changed MM and research:confused:
    I tried to correct it to my best knowledge, but found out after logging out, that I put a citizen in CERN on rice instead of the mine, which it should work according to the turn track.
     
  9. HUSch

    HUSch Secret-monger

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    Topas
    change of MM is allways, I made it often.

    We can build a warrior with hunting! I 've test it.

     

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  10. topas

    topas Prince

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    Ok.
    Just wanted mention my observation about the MM.

    I missed the fact that we have no copper. So no need to delay hunting :)
    I think a warrior for CERN-MP-duty would be good.
     
  11. HUSch

    HUSch Secret-monger

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    San has build oracle

     

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  12. peter grimes

    peter grimes ...

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    Well, at least that makes a tech sharing agreement simpler :lol:
     
  13. HUSch

    HUSch Secret-monger

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    It's our turn now
    Our moves are clear.

    When should I play? I prefer 12 hours from now. If we want to lenghten the time, I don't finish and let this do the timer, but I think that is not nice against the other teams.
    Votes please.
     
  14. peter grimes

    peter grimes ...

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    Play the turn when you like. :)
     
  15. topas

    topas Prince

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    Well we shouldn't play too fast since we want to do some diplo...

    ... but further we shouldn't delay too much since others might get curious ;)
     
  16. HUSch

    HUSch Secret-monger

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    I 've played, and surprise (for me) the new town has a tradeway (I think culture + river).
     
  17. topas

    topas Prince

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    no surprise ;)

    within own culture rivers/coast give trade routes before sailing
     

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