1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

1900 Scenario Discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Julius Americus, Jan 9, 2015.

  1. Julius Americus

    Julius Americus Chieftain

    Joined:
    Dec 3, 2014
    Messages:
    43
    Location:
    United States
    Hi fellow DoCers.

    In the 1.13 development thread I mentioned the idea of a 1900 start. What I subsequently learned was that creating new scenarios for the mod mod is a much larger investment than I had initially thought. That said, I think a thread discussing the 1900 scenario would at the very least be an interesting historical thought exercise, and at the very most be a workable foundation to build on later.

    Here are some initial thoughts I've had:

    1) The goal of the 1900 start would be to focus on DoC endgame, which seems to be the most lacking.
    2) The scenario would capture geopolitical changes that are not often simulated in the 1700 start: the decline of the Ottomon Empire (Turks always seem to be a super power well into the 20th century), the expansion of the Japanese Empire etc.
    3) It would be a great chance to simulate the Cold War through revised nuclear behavior on the part of the AI, and a sharper global division between 2 to 3 hostile political camps: Democratic-Capitalist, Fascist, Communist. This could go as far as training units similar to missionaries that could go to countries that do not have a theocracy-like prohibitive civic and spread the influence of an ideology across the globe.

    I'm not 100% sure yet on where the world stood at 1900 exactly - more research to come. For example, I am not certain how the European alliance system looked at that point. I know how it ended up looking in 1914, but was that the case in 1900?

    I think a productive use of this thread would be if interested and knowledgeable people could share their basic understanding of the world as it stood in 1900 with clear titles referring to a single civ and its position and its relation to other civs. Maybe something like this:

    Germany
    Controls x cities
    Defensive pact with x civs
    Has x civics
    controls x colonies
    Military consists of x stationed x
    techs are x
    has x relationship with the following civs xxx

    Then we could tweak and discuss whether we agree with the distribution, and I will keep a master list of where the various civs stand, compiling everyone's collective contributions.
     
  2. ales_

    ales_ Heir

    Joined:
    Apr 10, 2012
    Messages:
    5,639
    Gender:
    Male
    Location:
    Toulouse, France
    It would be weird to see a scenario starting after the last civ spawn.
     
  3. Julius Americus

    Julius Americus Chieftain

    Joined:
    Dec 3, 2014
    Messages:
    43
    Location:
    United States
    Why's that?
     
  4. ales_

    ales_ Heir

    Joined:
    Apr 10, 2012
    Messages:
    5,639
    Gender:
    Male
    Location:
    Toulouse, France
    It's the first scenario I know that would do that. Scenarii are often used to start with a late spawning civ with less waiting time. Besides, lots of UHVs would be already obsolete.
     
  5. agentxorange

    agentxorange Warlord

    Joined:
    Sep 19, 2013
    Messages:
    188
    Location:
    Canada
    No civs have UHV's currently that you would be able to do with a 1900 AD scenario right now. Scenarios increase the overhead for the mod anyway, so it might be a good idea to focus on other things for the time being...

    If you want a look at what the world looked like in 1900 though, check this out. http://geacron.com/home-en/?&sid=GeaCron246861
     
  6. Julius Americus

    Julius Americus Chieftain

    Joined:
    Dec 3, 2014
    Messages:
    43
    Location:
    United States
    Okay, fair point on the no new civs. But just because something is different doesn't make it bad. And there is the precedent of the rebirth of Persia and Aztecs as Iran and Mexico respectively. Decolonization could provide some similar opportunities to see an old civ in a modern context.

    As far as the UHVs go, yes. That's true. I suppose it would require an overhaul of UHVs as well. Again, a fun thought exercise at the very least.
     
  7. Stuart98

    Stuart98 Chieftain

    Joined:
    Oct 4, 2009
    Messages:
    61
    Location:
    South Jordan, UT
    This should help:
    Spoiler :


    Edit: Holy crap that image was big...
     
  8. Julius Americus

    Julius Americus Chieftain

    Joined:
    Dec 3, 2014
    Messages:
    43
    Location:
    United States
    That map gives me some interesting ideas regarding Arab and Chinese UHV.
     
  9. Stuart98

    Stuart98 Chieftain

    Joined:
    Oct 4, 2009
    Messages:
    61
    Location:
    South Jordan, UT
    Some more.

    1914:
    Spoiler :


    Things to note: Tibet, Korea, Mongolia.

    1920:
    Spoiler :

    Tibet and Mongolia, contrary to this map, were entities at this time, although the former was unrecognized by China.
     
  10. youtien

    youtien Lyricist

    Joined:
    Aug 25, 2008
    Messages:
    1,313
    Gender:
    Male
    Location:
    Taipei
    It will lag like hell with current build. Let's wait a few SVN later, or you start a different RFC mod.
     
  11. ezzlar

    ezzlar Emperor

    Joined:
    Dec 21, 2001
    Messages:
    1,717
    Wouldnt this scenario have very few turns?
     
  12. ales_

    ales_ Heir

    Joined:
    Apr 10, 2012
    Messages:
    5,639
    Gender:
    Male
    Location:
    Toulouse, France
    120 on Normal speed.
     
  13. Lord Bigfoot

    Lord Bigfoot King

    Joined:
    Aug 15, 2012
    Messages:
    830
    Location:
    My secret lair
    You'd have to have the turn time increased last it only last a few turns before ending.
     
  14. CaterpillarKing

    CaterpillarKing Conqueror of Cacoons

    Joined:
    Feb 11, 2014
    Messages:
    6,312
    Location:
    On a leaf
    1900 would be very interesting though. I quite like the thought.
     
  15. TheNoob

    TheNoob Dank Memes

    Joined:
    Aug 15, 2013
    Messages:
    2,876
    Location:
    Alpena, Michigan
    I'd play a 1900 scenario if there were more than 120 turns
     
  16. ales_

    ales_ Heir

    Joined:
    Apr 10, 2012
    Messages:
    5,639
    Gender:
    Male
    Location:
    Toulouse, France
    You can play on other speeds.
     
  17. Panopticon

    Panopticon Utilitarian

    Joined:
    Aug 4, 2007
    Messages:
    1,454
    Location:
    Ireland
    It's a really good idea, but it might be worth waiting until Leoreth has made the late game more playable (I think this is one of the current goals of the project).
     
  18. Daffy

    Daffy Prince

    Joined:
    Apr 4, 2010
    Messages:
    388
    no civs?

    America, Prussia, Russia, Japan, Italy, Canada, Brazil, Argentina, Mexico?,Columbia?
     
  19. LacsiraxAriscal

    LacsiraxAriscal Below Settler

    Joined:
    Jan 31, 2010
    Messages:
    379
    Gender:
    Female
    Location:
    York and Manchester (UK)
    WHY IS THAT MAP NOT LABELLED?

    That could have been honestly the most useful website for my massive amount of Civ 3 world maps I habitually make. But not without bleeding labels...

    EDIT: Woah, never mind, you can zoom in and it tells you. This changes everything.
     

Share This Page