I'm just playing the Global Assault Historical as Germany in UE 1.1 and I've got to say that this is absolutely amazing!! Great job Dale. I don't think people appreciate how much work it requires to make something like this. It sucks that I don't have a powerful enough computer to have BitterWinter and CombatEffects ON. This scenario is just so well balanced which is a great accomplishment on top of being very historically accurate as well. The AI seems to do a good job attacking as Franco eliminated Azana by 1938 (actually a bit early!) and the Soviets took L'viv and Vilnus 1 turn after declaration on Poland. Japan also did fairly well and captured 2 Chinese cities (Hohhot and Tianjin), but the war has turned into a stalemate. I'm currently (October 1939) about equal in power to France (which is accurate - Germany only won through superior tactics) and dwarfed by the Soviets who have 2.5X my power (which is probably accurate as well since they should have large numbers of units).
I decided to start a new thread to voice some of my minor criticisms (I've made a few comments on an older thread and no one said anything).
Anyways, I did find a few things that annoyed me slightly:
1) Italy is too powerful. I realize this was done for balance reasons (if Italy was weak, it would be too easy to win with France or Britain), but still. I'm Germany and Italy is almost as strong as myself and Japan combined. I know they have slightly inferior units in terms of stats and have a large navy (which is historically accurate as Italy had a large Mediterranean navy), but a huge airforce?!? I think they have something like 2-3X my airforce. I might fix that in WB by one of 3 ways:
a) by taking away some air units from Italy in the beginning
b) decrease their production significantly
c) eliminate their ability to construct Aircraft Factories in some cities.
Tell me what you think...
2) Range of aircraft is too huge. Dale already mentioned that this is because the range must be the same for all 3 maps and Global is very large, but I wish there was a way to fix it.
3) Lack of what-if mode. The what-if mode should in my opinion be a historical mode, but with the option of swaying the neutral nations like Iberia (Spain and Portugal), Turkey, Brazil, Iran, etc, but no the major power of both sides as is possible with Open Mode. Having Britain join Japan against the Americans makes no sense for example. If Iberia could be swayed to the Axis however, then Germany could capture Gibraltar and prevent Britain from operating in the Mediterranean. This can lead Axis to victory in North Africa and in turn allow them to capture the Suez. Likewise, if Turkey joins the Axis and half a million Turks show up at Stalingrad with a million Germans, does the siege succeed? In addition, these neutral nations should be able to change their political system in response to foreign persuasion or if a human nations is playing them. Some people already suggested this so any comments are welcome.
I decided to start a new thread to voice some of my minor criticisms (I've made a few comments on an older thread and no one said anything).
Anyways, I did find a few things that annoyed me slightly:
1) Italy is too powerful. I realize this was done for balance reasons (if Italy was weak, it would be too easy to win with France or Britain), but still. I'm Germany and Italy is almost as strong as myself and Japan combined. I know they have slightly inferior units in terms of stats and have a large navy (which is historically accurate as Italy had a large Mediterranean navy), but a huge airforce?!? I think they have something like 2-3X my airforce. I might fix that in WB by one of 3 ways:
a) by taking away some air units from Italy in the beginning
b) decrease their production significantly
c) eliminate their ability to construct Aircraft Factories in some cities.
Tell me what you think...
2) Range of aircraft is too huge. Dale already mentioned that this is because the range must be the same for all 3 maps and Global is very large, but I wish there was a way to fix it.
3) Lack of what-if mode. The what-if mode should in my opinion be a historical mode, but with the option of swaying the neutral nations like Iberia (Spain and Portugal), Turkey, Brazil, Iran, etc, but no the major power of both sides as is possible with Open Mode. Having Britain join Japan against the Americans makes no sense for example. If Iberia could be swayed to the Axis however, then Germany could capture Gibraltar and prevent Britain from operating in the Mediterranean. This can lead Axis to victory in North Africa and in turn allow them to capture the Suez. Likewise, if Turkey joins the Axis and half a million Turks show up at Stalingrad with a million Germans, does the siege succeed? In addition, these neutral nations should be able to change their political system in response to foreign persuasion or if a human nations is playing them. Some people already suggested this so any comments are welcome.