19th and 20th Century mod

Is the AI for this mod more aggressive than normal? I can barely have a turn go by without someone declaring war on me. Fortunately I'm in a good position defensively so I don't fall over, but it is a bit bizarre, the constant wars.
 
Is the AI for this mod more aggressive than normal? I can barely have a turn go by without someone declaring war on me. Fortunately I'm in a good position defensively so I don't fall over, but it is a bit bizarre, the constant wars.

Hmm, it shouldn't be more aggressive. Unless you're playing the World War I scenario or using the Ruthless AI option. That gameoption might need some more looking.
 
Notice!
The advanced start seems to not work. The AI get free mech infs and bears (! :eek:) in each and every city. I haven't found the source of the error. And because we're currently moving I don't even have that much time to debug it.
I'll post if I find something new.
 
Here is a "quick" draft of a Norwegian Civilopedia entry. Just paste it straight in.
Code:
Norway started out as a modern country in 1814 during the Napoleonic Wars. At the Treaty of Kiel at the 7th of January king Frederick VI of Denmark agreed to cede Norway to Sweden. However, the Viceroy of Norway, Christian Frederick, declared himself King of Norway in 19th of February and at the 17th of May the Constitution was written at Eidsvoll. However, after a short war with Sweden, Norway was forced to enter a personal union with Sweden at 20th of October, forcing Christian Frederick to abdicate and electing Charles II (XIII of Sweden) as regent. It was under this period that the Norwegian merchant fleet started its world dominance.[PARAGRAPH:1]At 23rd May, 1905, Norway was after a long-time effort by Sweden to preserve the Union, declared independent. After a national referendum confirmed the people's preference for a monarchy over a republic, the Norwegian government offered the throne of Norway to the Danish Prince Carl, and Parliament unanimously elected him king, the first king of a fully independent Norway in 586 years. He took the name of Håkon VII, after the mediaeval kings of independent Norway.[PARAGRAPH:1]During the Second World War, in 1940, Norway was occupied by Nazi Germany mainly because of its strategic location. During the occupation, Norway suffered massive fundamental damage, and the resistance, the Milorg, sabotaged the German development of heavy water, which is required to construct nuclear bombs.[PARAGRAPH:1]Originally being an underdeveloped country, it was after the WWII that Norway became an important nation at world basis. Under Prime Minister Einar Gerhardsen, commonly known as Landsfaderen (Father of the Land), Norway went through a massive reform, with the Norwegian Labour Party holding the majority of the parliament in 16 years in which they modernized the country.[PARAGRAPH:1]In 1969 there was discovered oil on Norwegian soil, and in 1973 Statoil, a state founded oil company, was formed. Thanks to the income of the oil and the continued reforms of the first female Prime Minister, Gro Harlem Brundtland, Norway in the late 1990s had paid of all of its debt, and since it had a much higher stability than the Middle Eastern countries, large oil consumers like the US kept on good relations with the country, further increasing the countries wealth. Today Norway is one of the worlds wealthiest countries and have been for over seven years ranked as the worlds best country to live in by the United Nations. The city of Stavanger is a major research centre for oil producing and Trondheim is one of the main centres of research in the world in general. Norway still have one of the largest merchant fleets in the world and is a major country within trade.

Will create a better one later.

Edit: I noticed the civilopedia for Norway is pretty good alread, but I hope you do not mind if I improve it a little.
 
Okay, just wanted to let you know. I have been playing a test game (encountered few CTDs and fixed them) and I must say this propably the best game I have had in a long time. The AI has been quite challenging. I play on noble to see how well AI manages to play and I am supprised. It has been only about 200 turns and three best AIs have almost as many cities as I do, and I lead the game just because I conquered my pacifist neighbor Roosevelt's land. So they're not just pushovers. ;)

Few things to mention:
1) AI city placement:
Spoiler :
The magnificent placement of cities :joke:

2) "Intelligent" usage of forts:
Spoiler :
This one makes me feel like they know how to use them...

3) Awesome wars with xUPT limit:
Spoiler :
I added the ever popular max units per tile limit. It seemed fun so I decided to test and add it into my mod. The war have been more fun. No more boring SoDs. :whew:
(Ofcourse this new feature is completely optional and easy to change.)
How many of you think I'm going to lose that city? :D
 

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Have you tested my new map yet? Everyone starts on warlords there to contribute to the loss of three starting settlers ;)
 
First want to say I'm loving the mod, always wanted to play a civ game in one era, the ancient would be fun but I'm not dedicated enough to figure how this all works. Picked this one out to get my taste buds warmed up for civ 5. So anyways I have my settings set to a flat map, and for whatever reason, I'm not allowed to have a city within 2 spots of the border of the map. The computers and barbarians have them and if I take one the game crashes. I'm just going to start over and assume the problem isn't there for a map that wraps around! Thanks again for the sweet mod, thats the only thing I have stumbled across!
 
First want to say I'm loving the mod, always wanted to play a civ game in one era, the ancient would be fun but I'm not dedicated enough to figure how this all works. Picked this one out to get my taste buds warmed up for civ 5. So anyways I have my settings set to a flat map, and for whatever reason, I'm not allowed to have a city within 2 spots of the border of the map. The computers and barbarians have them and if I take one the game crashes. I'm just going to start over and assume the problem isn't there for a map that wraps around! Thanks again for the sweet mod, thats the only thing I have stumbled across!

Could you possibly post a save game so I can try to figure out what's crashing it?
I'm clad you like it.
 
sure lets see if i can figure it out....
 

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sure lets see if i can figure it out....

I'm sorry but I can't debug the error. Visual Studio doesn't show any source code so it means a problem in exe which I can't check. But the good news is that I tested it with the new under development version and I could place cities at the border of the map without crashing. I'll try to release a new version next week.
 
One day when I was test playing my mod and looked how my rifleman attacked a cannon, I noticed that in fact, the rifleman has a bolt action in his rifle. :eek: This would make the tech tree inaccurate. Currently the infantry upgrade tree goes like this:
musketman (doesn't require any techs) -> rifleman (rifling) -> early infantry (bolt action) -> infantry (semi-automatic weapons) -> modern infantry (assault rifles)
That means the rifleman part isn't that accurate. Then, after little researching, I found out semi-automatic weapons would fit the early infantry better. And making the infantry require also assembly line would be IMO more realistic. But moving rifleman (or what ever the name would be) to bolt action, would leave big hole between it and musketman. That would lead to adding a new unit.
So what do you think, leave it as it's or do the changes sound good?
...or just change the art of rifleman. :D
 
Tomorrow my school will start again. :( I have no idea if I have any time to mod in the future, so the tomorrow's release might be the last one. I'll try to keep up the bug fixing and mayby even update some of the components but I guess there won't be any bigger chances or updates. I'll try to finish the last remaining bits I have on my list tomorrow, and then update the first post with the latest features. Thank you all who have been here supporting this mod. And big thanks to veBear, who has done the ideology icons and been our Norway specialist. :clap:

I have really enjoyed my time here, and I have learned soo much about coding. Thank you once again.

PS: I'll try to read the forums as usually as I can and answer your questions. And who knows, mayby you'll see me with Civ V some day. ;)
 
Then there is two things I would like you to change for Norway:
Handelsskip: Changes to replace Cargoship, same bonuses
Milorg (New UU): Replaces Infantry: 2 movement, ignores terrain cost

And just keep that old civilopedia for Norway, although I hope you do not mind if I do some additions.

I shall also write you civilopedi for Norways UUs and UB, although I can not guarantee it will happen to fast.

Here is pedia for handelsskip (just copy and paste and add one of those TAB tags first, consisting of a [, a TAB and a], withiout any space in between the three parts):
Much of Norways rise as an economic power came as a result of its large trading fleet. Established in the early 1800s during the era of Swedish control, it quickly grew. In the late 19th century Norway controlled the largest Merchant fleet in the World and it was the most important factor of the nations economy.[PARAGRAPH:1]The mercant fleet played an Important role during World War I. Even if Norway were neutral during the war, the Norwegian government, if they would be forced to join the war, would have joined the entente, mainly because of Britains naval supremacy. Its fleet actually largly contributed to the entente victory, bringing supplies from all over the world.[PARAGRAPH:1]However, after the second world war and the discovery of oil, the importance of Norways merchant fleet declined a bit. However, Norway still controls one of the worlds largest merchant fleets an Norwegian drydocks are considered among the words better ones.
 
Then there is two things I would like you to change for Norway:...

I added your changes, but didn't notice you posted the pedia text. :( Anyway, 2.3 uploaded. I updated the first page to give some more info and changed the default download from atomicgamer to file front. I will try to post patches if there are bugs but it should run quite smoothly. I guess I'll still have to make one to add that padia text. And mayby if I find some buttons...
 
Have to say thanks for this mod.
The only thing I would change is the transformation from religion to ideologies which seem to be ''on work'' (missionaries and video which don't fit...).

Trains would be very cool.
... and french translation too ;)

Good work!
 
Québecpel;9553923 said:
Have to say thanks for this mod.
Well, you're welcome. :)
The only thing I would change is the transformation from religion to ideologies which seem to be ''on work'' (missionaries and video which don't fit...).
I understand your point. The reason it isn't completely finished is because I can't create any art myself. That's why I became a programmer. :D veBear has done many of the graphics for ideologies. But I'll try to add new things when I find something.

Trains would be very cool.
Could you explain a little more what you mean?
... and french translation too ;)
I'm sorry, but I don't have enough free time to do such a big feature. I cannot speak French, and it would need lots and lots of work. Although, if you are interested in doing the translation, I'm willing to add it.
Good work!
Thank you!
 
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