Honorable_Pawn
Warlord
- Joined
- Jan 6, 2006
- Messages
- 153
I just won my first Noble victory. I had come close several times. Usually, I can either be first or second in score at the end of a game but, ultimately, run out of time. I did a little research on these boards to get some tips. There was this one thread that was very insightful. It was this guy who played through a game and discussed his moves and why he made them. There wasn't much there that I didn't already know. But, there was one thing that I learned...
Spiritual leaders are clearly superior to all other types. The benefit of being able to change civics w/o anarchy is definitely the most powerful trait. India also has the fast worker as its UU. This is clearly the best UU in the game. It doesn't just last for one age but lasts the entire game. Cities terrain improvements are developed very quickly, subsequently, cities can be grown quickly. More importantly, the specialization of a city can be more quickly adapted to changing circumstances (More on this later). The UB of India is the upgraded courthouse. It reduces maintenance, naturally, but +2
is a big benefit. In long wars, +2
really helps with WW.As I mentioned earlier, the spiritual trait allows civics changes with no anarchy. Choosing India, I knew I had to take advantage of this trait. Combined with the fast worker, I figured I would have a nice little building game. My intention was to connect quickly connect to stone build the pyramids bee-line for Caste System. I was going to go with a hybrid economy with an emphasis on specialization.
My starting position was in the center of a continent next to a river. I scouted the area and discover that this very long river stretched north and turned at a 90 degree angle to the west extending all the way to the western shore. I was able to get four beautiful cities along the river early.
In this game, I really started to choose techs and develop cities based upon the environment. I learned to adjust my plans. The best advice I can give to anyone still struggling at Noble is to don't be afraid to change a tile improvement. Lets say you have an Iron on a grasslands tile. Obviously, you mined it. You built some iron requiring units. You just sacrificed 4 population points to get a courthouse up because your research slider was dropping. Now your size 7 city is a size three. Instead of just switching to another build order and using the default worked tiles, I started doing something I never did before. I would use my workers and build a farm over the mine and emphasize growth. As long as it wasn't a cottage, I had complete flexibility with the tile.
This is what I learned: Don't just improve, improve, move along until there is nothing to build and then put your workers to sleep. If you need growth, farm those mines on the hill, especially during slavery. If circumstances change and you need units, mine those hills. Only cottages, in most circumstances, are static. Everything else should be used as needed.
Obviously, I am not an expert but this, IMO, being flexible and altering strategies based upon the circumstances was the difference between wining a 2050 winning score loss and winning a 40,000+ point domination win the early 1900's at Noble.
Good luck.
A Great Missionary named Man God Ummunga and his following embarked on a great campaign to convert the Navaho People of Barbania.

--gained control of the government and closed the borders to staunch the flow of heathen religions from foreign lands. The international markets were closed and the people were to put to production. 