Exactly. The number crunching would be done early on. Once the AI has "learned," it merely executes that until it "learns" of a more efficient way to do it, which is basically a simple comparison of instructions. There are way bigger brains than mine that have a better grasp on it than I do. I can only toss out theories as to how it could apply to Civ. I keep hoping one day that it will just click for me. I wish William Bull hadn't gotten swept away from the project. Man, you talk about a guy with a big brain. I had a few extensive conversations with that guy. His mind is put together completely different than most. He's on a completely different level. I do get what you are saying about broken mechanics, too. The more I was talking about it with you, the more I was understanding where you were coming from. It's kind of like Jenga; when you pull out the wrong piece, everything around it comes toppling down. I guess there are some chicken/egg concepts in there after all. You can't have a good AI without a good game and you can't have a good game without a good AI. Both do become dependant on each other for the sake of the game, regardless of how they stand on their own. But yes. Thanks for the conversation.