Counterproposal to: https://forums.civfanatics.com/threads/2-08-proposal-please-perpetuate-pilum.680223/
Proposal for Rome's Unique Ability
Pax Romana
- Empire Size Needs Modifier reduced by 33% *
- Can Forcefully Annex city-states via Tribute
- Conquered City States continue to provide rewards
* Clarification: The Empire Size Modifier is now defined as (5% per city, excluding the capital and puppets, plus 1% for 4 citizens in non-puppet cities), multiplied with modifiers for difficulty and map size. The proposal is to multiply this value by 0.67. Reductions apply as before (e.g. Walls add -5% to the value).
Rationale
I would like to give Rome a bonus on wide play and stability, acknowledging that they not only conquered a large amount of territory but also held it for a long time. The tern Pax Romana refers to a period of inner stability and peace in the Roman Empire although wars were being waged at its borders.
The ability to annex city-states (which is the same here as in the original proposal) gives Rome an incentive to expand early and it provides Rome with additional early units. The reduced empire size modifier in an incentive to keep on expanding and building a wide empire. It would replace a +15% production bonus towards buildings already in the capital, which doesn't work together well with the CS annex ability as forcefully annexed city-states retain all their buildings.
The happiness system will undergo some changes in the upcoming version, so I cannot really say how weak or strong the UA proposed here would be. The value would of course be subject to play-test and ratification.
EDIT: Proposal amended.
First version of the proposal:
Proposal for Rome's Unique Ability
Pax Romana
- Needs Thresholds Modifier from Empire Size is reduced to +6% per (non-puppet) City in the Empire (for the other civs it's 9%)
- Unhappiness from War Weariness is decreased by 25% in all cities
- +15% Production towards Buildings already present in your Capital
Rationale
I would like to give Rome a bonus on wide play and stability, acknowledging that they not only conquered a large amount of territory but also held it for a long time. The tern Pax Romana refers to a period of inner stability and peace in the Roman Empire although wars were being waged at its borders.
Some counter-arguments to this proposal are that the originally proposed Roman UA (city-state annexation using tribute) models the historical development of the Roman empire well and that there are other historical civilizations that lasted longer. Please see the original proposal thread for a more detailed discussion.
The happiness system will undergo some changes in the upcoming version, so I cannot really say how weak or strong the UA proposed here would be. The values would of course be subject to play-test and ratification.
EDIT: SECOND AMENDMENT: Proposal updated to reflect changes in the current version
Proposal for Rome's Unique Ability
Pax Romana
- Empire Size Needs Modifier reduced by 33% *
- Can Forcefully Annex city-states via Tribute
- Conquered City States continue to provide rewards
* Clarification: The Empire Size Modifier is now defined as (5% per city, excluding the capital and puppets, plus 1% for 4 citizens in non-puppet cities), multiplied with modifiers for difficulty and map size. The proposal is to multiply this value by 0.67. Reductions apply as before (e.g. Walls add -5% to the value).
Rationale
I would like to give Rome a bonus on wide play and stability, acknowledging that they not only conquered a large amount of territory but also held it for a long time. The tern Pax Romana refers to a period of inner stability and peace in the Roman Empire although wars were being waged at its borders.
The ability to annex city-states (which is the same here as in the original proposal) gives Rome an incentive to expand early and it provides Rome with additional early units. The reduced empire size modifier in an incentive to keep on expanding and building a wide empire. It would replace a +15% production bonus towards buildings already in the capital, which doesn't work together well with the CS annex ability as forcefully annexed city-states retain all their buildings.
The happiness system will undergo some changes in the upcoming version, so I cannot really say how weak or strong the UA proposed here would be. The value would of course be subject to play-test and ratification.
EDIT: Proposal amended.
First version of the proposal:
Spoiler First version of the proposal :
Proposal for Rome's Unique Ability
Pax Romana
- Needs Thresholds Modifier from Empire Size is reduced to +6% per (non-puppet) City in the Empire (for the other civs it's 9%)
- Unhappiness from War Weariness is decreased by 25% in all cities
- +15% Production towards Buildings already present in your Capital
Rationale
I would like to give Rome a bonus on wide play and stability, acknowledging that they not only conquered a large amount of territory but also held it for a long time. The tern Pax Romana refers to a period of inner stability and peace in the Roman Empire although wars were being waged at its borders.
Some counter-arguments to this proposal are that the originally proposed Roman UA (city-state annexation using tribute) models the historical development of the Roman empire well and that there are other historical civilizations that lasted longer. Please see the original proposal thread for a more detailed discussion.
The happiness system will undergo some changes in the upcoming version, so I cannot really say how weak or strong the UA proposed here would be. The values would of course be subject to play-test and ratification.
EDIT: SECOND AMENDMENT: Proposal updated to reflect changes in the current version
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