Proposal: Reduce the faith and science bonus from inspired works from 4 to 2. Move the "buy archeologists with faith" bonus to sacred sites belief.
Rationale: The Inspired Works reformation is in my estimate the strongest choice by far. The science you get from this is insane, easily dwarfing the science gained from other reformations. Further, it also gives you a huge boost to faith, allowing you to crank out GPs very quickly, which you can use for holy sites....giving you even more faith. It has a solid boost of culture from great works. Everything about this belief is good, even the archeology faith buy is quite useful. So we are going to nerf the science and faith. We are then going to move the archeologist benefit to sacred sites, a belief that is a bit underpowered and also a bit boring, moving the bonus to that belief will give it something interesting to do, and its also thematically aligned (archeologists creating landmarks, aka another form of "sacred site").
Rationale: The Inspired Works reformation is in my estimate the strongest choice by far. The science you get from this is insane, easily dwarfing the science gained from other reformations. Further, it also gives you a huge boost to faith, allowing you to crank out GPs very quickly, which you can use for holy sites....giving you even more faith. It has a solid boost of culture from great works. Everything about this belief is good, even the archeology faith buy is quite useful. So we are going to nerf the science and faith. We are then going to move the archeologist benefit to sacred sites, a belief that is a bit underpowered and also a bit boring, moving the bonus to that belief will give it something interesting to do, and its also thematically aligned (archeologists creating landmarks, aka another form of "sacred site").