Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 21
ENW is great, but the naming convention of the melee line doesn't sit well with some of us. The final melee ship (Advanced Destroyer) at information also feels redundant. UPDATED: Rek's suggestions below are perfectly fine, I'm going with them (can bring back the tpd when torpedo boats are actually integrated)
Proposal:
Melee
Modern: Destroyer
Atomic: Fleet Destroyer
Information: Sensor Combat Ship (using Advanced Destroyer model)
(one melee ship is removed)
Ranged
Modern: Dreadnought
Atomic: Battleship
Information: Missile Cruiser (using BNW Missile Cruiser model)
note: I plan to move the submarine line to an earlier tech and starting it with the torpedo-boat unit, this received some interest on discord but I cannot properly test & sponsor those changes right now. While a mouthful, "Torpedo-boat Destroyer" was a crucial development and it'll make a lot more sense if/when torpedo boats are added to VP.
Taken from the ENW thread:
Melee
Ironclad : Industrialization 55 5 900 No Bonus Vs City
Destroyer: Radio 70 5 1400 Anti-submarine I . No Bonus Vs City
Fleet Destroyer: Nuclear Fission 80 5 1800 Anti-submarine I . Intercept 2 . Interceptor I . No Bonus Vs City
Sensor Combat Ship: Stealth 90 6 2600 Anti-submarine II . Cargo 3 . Intercept 3 . Interceptor II . No Bonus Vs City
Ranged
Cruiser : Dynamite 40 552 4 900 Iron -1
Dreadnought : Radio 50 652 4 1400 Iron -1
Battleship : Nuclear Fission 60 752 5 1800 Iron -1
Missile Cruiser : Lasers 75 802 6 2300 Iron -1 . Armor Plating I . Cargo 3 . Intercept 3
Submarines
Submarine : Plastics 40 551 4 1200 Aluminim -1
Attack Submarine : Electronics 50 651 5 1600 Aluminium -1 . Cargo 1 . Dive I
Nuclear Submarine : Robotics 50 751 6 2250 Aluminium -1 . Cargo 2 . Extra Sight 1 . Dive II
Aircraft Carriers
Carrier : Computers 70 452 5 1800 Oil -1 . Cargo 2 . Air Supremacy I . Intercept 4 . Interceptor I
Supercarrier : Robotics 85 702 6 4000 Limited to 2 per player . Uranium -1 . Can see Submarines . Cargo 5 . Air Supremacy I . Intercept 5 . Interceptor III . Air Recon
Missiles
Rocket Missile : Rocketry 1208 400 Oil -1 . Bonus Vs City (50)
Guided Missile : Advanced Ballistics 18012 1200 Oil -1 . Bonus Vs City (50)
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 21
ENW is great, but the naming convention of the melee line doesn't sit well with some of us. The final melee ship (Advanced Destroyer) at information also feels redundant. UPDATED: Rek's suggestions below are perfectly fine, I'm going with them (can bring back the tpd when torpedo boats are actually integrated)
Proposal:
Melee
Modern: Destroyer
Atomic: Fleet Destroyer
Information: Sensor Combat Ship (using Advanced Destroyer model)
(one melee ship is removed)
Ranged
Modern: Dreadnought
Atomic: Battleship
Information: Missile Cruiser (using BNW Missile Cruiser model)
note: I plan to move the submarine line to an earlier tech and starting it with the torpedo-boat unit, this received some interest on discord but I cannot properly test & sponsor those changes right now. While a mouthful, "Torpedo-boat Destroyer" was a crucial development and it'll make a lot more sense if/when torpedo boats are added to VP.
Taken from the ENW thread:
Spoiler Details :
Melee
Ironclad : Industrialization 55 5 900 No Bonus Vs City
Destroyer: Radio 70 5 1400 Anti-submarine I . No Bonus Vs City
Fleet Destroyer: Nuclear Fission 80 5 1800 Anti-submarine I . Intercept 2 . Interceptor I . No Bonus Vs City
Sensor Combat Ship: Stealth 90 6 2600 Anti-submarine II . Cargo 3 . Intercept 3 . Interceptor II . No Bonus Vs City
Ranged
Cruiser : Dynamite 40 552 4 900 Iron -1
Dreadnought : Radio 50 652 4 1400 Iron -1
Battleship : Nuclear Fission 60 752 5 1800 Iron -1
Missile Cruiser : Lasers 75 802 6 2300 Iron -1 . Armor Plating I . Cargo 3 . Intercept 3
Submarines
Submarine : Plastics 40 551 4 1200 Aluminim -1
Attack Submarine : Electronics 50 651 5 1600 Aluminium -1 . Cargo 1 . Dive I
Nuclear Submarine : Robotics 50 751 6 2250 Aluminium -1 . Cargo 2 . Extra Sight 1 . Dive II
Aircraft Carriers
Carrier : Computers 70 452 5 1800 Oil -1 . Cargo 2 . Air Supremacy I . Intercept 4 . Interceptor I
Supercarrier : Robotics 85 702 6 4000 Limited to 2 per player . Uranium -1 . Can see Submarines . Cargo 5 . Air Supremacy I . Intercept 5 . Interceptor III . Air Recon
Missiles
Rocket Missile : Rocketry 1208 400 Oil -1 . Bonus Vs City (50)
Guided Missile : Advanced Ballistics 18012 1200 Oil -1 . Bonus Vs City (50)
Last edited by a moderator: