Currently building Orders in every city in a wide empire generates an insane amount of faith for unit kills. With each era, the effect of these buildings becomes stronger, although in reality the buildings of the early eras should reduce their influence on cities and empires.
The screenshot is not very informative, but will give a rough idea of the scale of the empire. As a result, about 30 cities are under direct control. This allows you to get approximately 8k faith in one turn by killing enemy units in an all-out war, each against all the rest. Together with Zealotry, you can not bother with the production of ground units and aircraft at all, but simply produce ships.
I don't want to introduce any coefficients or limit that only 4 Orders at most can generate faith, because the possibility of a wide game should remain and the player should be compensated in it for the higher prices of science and policies.
I suggest that each Order building gives a bonus only 1 time per turn for the first kill. And it gave a fixed amount, so that the player did not have to kill an expensive unit first, and then cheap ones.
Something like +8 faith in the early era. +16 next, +24(+32) next.
Moderator Action: Clarification: Proposal is for the Order to award +8 Faith, scaling with era, applied only once per turn instead of every time a unit is killed.
The screenshot is not very informative, but will give a rough idea of the scale of the empire. As a result, about 30 cities are under direct control. This allows you to get approximately 8k faith in one turn by killing enemy units in an all-out war, each against all the rest. Together with Zealotry, you can not bother with the production of ground units and aircraft at all, but simply produce ships.
I don't want to introduce any coefficients or limit that only 4 Orders at most can generate faith, because the possibility of a wide game should remain and the player should be compensated in it for the higher prices of science and policies.
I suggest that each Order building gives a bonus only 1 time per turn for the first kill. And it gave a fixed amount, so that the player did not have to kill an expensive unit first, and then cheap ones.
Something like +8 faith in the early era. +16 next, +24(+32) next.
Moderator Action: Clarification: Proposal is for the Order to award +8 Faith, scaling with era, applied only once per turn instead of every time a unit is killed.
Spoiler :
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