Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 25
Discussion Thread: (2-25) Proposal: weaken the religious building Order
Proposer: @alchx
Sponsor: @axatin
Proposal Details
Currently building Orders in every city in a wide empire generates an insane amount of faith for unit kills. With each era, the effect of these buildings becomes stronger, although in reality the buildings of the early eras should reduce their influence on cities and empires.
The screenshot is not very informative, but will give a rough idea of the scale of the empire. As a result, about 30 cities are under direct control. This allows you to get approximately 8k faith in one turn by killing enemy units in an all-out war, each against all the rest. Together with Zealotry, you can not bother with the production of ground units and aircraft at all, but simply produce ships.
I don't want to introduce any coefficients or limit that only 4 Orders at most can generate faith, because the possibility of a wide game should remain and the player should be compensated in it for the higher prices of science and policies.
I suggest that each Order building gives a bonus only 1 time per turn for the first kill. And it gave a fixed amount, so that the player did not have to kill an expensive unit first, and then cheap ones.
Something like +8 faith in the early era. +16 next, +24(+32) next.
Moderator Action: Clarification: Proposal is for the Order to award +8 Faith, scaling with era, applied only once per turn instead of every time a unit is killed.
VP Congress: Session 2, Proposal 25a
Discussion Thread: (2-25a) Counterproposal: Order Follower Belief Split
Proposer: @pineappledan
Sponsor: @pineappledan
Proposal Details
Problems:
- Orders are too strong.
- We don't have enough beliefs for enough religions to support larger games
- There are no religious beliefs representing new world religions
Solution: split Orders into 2 different UBs
Proposal:
Orders
Teocalli
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 25
Discussion Thread: (2-25) Proposal: weaken the religious building Order
Proposer: @alchx
Sponsor: @axatin
Proposal Details
Currently building Orders in every city in a wide empire generates an insane amount of faith for unit kills. With each era, the effect of these buildings becomes stronger, although in reality the buildings of the early eras should reduce their influence on cities and empires.
The screenshot is not very informative, but will give a rough idea of the scale of the empire. As a result, about 30 cities are under direct control. This allows you to get approximately 8k faith in one turn by killing enemy units in an all-out war, each against all the rest. Together with Zealotry, you can not bother with the production of ground units and aircraft at all, but simply produce ships.
I don't want to introduce any coefficients or limit that only 4 Orders at most can generate faith, because the possibility of a wide game should remain and the player should be compensated in it for the higher prices of science and policies.
I suggest that each Order building gives a bonus only 1 time per turn for the first kill. And it gave a fixed amount, so that the player did not have to kill an expensive unit first, and then cheap ones.
Something like +8 faith in the early era. +16 next, +24(+32) next.
Moderator Action: Clarification: Proposal is for the Order to award +8 Faith, scaling with era, applied only once per turn instead of every time a unit is killed.
Spoiler :
VP Congress: Session 2, Proposal 25a
Discussion Thread: (2-25a) Counterproposal: Order Follower Belief Split
Proposer: @pineappledan
Sponsor: @pineappledan
Proposal Details
Problems:
- Orders are too strong.
- We don't have enough beliefs for enough religions to support larger games
- There are no religious beliefs representing new world religions
Solution: split Orders into 2 different UBs
Proposal:
Orders
2
3


3
City Defense

+10%
City Bombard Strength

+25% Pressure of Religious Majority emanating from this city
+10% resistance to conversion (will be removed if (2-14) Proposal: Remove religious resistance from religious buildings passes)
Military Land Units in this city gain the 'Morale' promotion
Gain
Faith equal to 10% of the
Production cost of units built in this City


Gain
Production equal to 10% of the cost of
Faith purchases in this City


-1
Unhappiness from
/
Distress



Teocalli
200
cost

2

1
Flat Supply

+25% Pressure of Religious Majority emanating from this city
+10% resistance to conversion (will be removed if (2-14) Proposal: Remove religious resistance from religious buildings passes)
+15 XP for Military units produced in this city.
+3
Faith in this City when you kill a unit on Empire

-1
Unhappiness from
/
Distress


