Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 34
Now that we have removed additively stacking per-turn tourism penalty from number of cities, the only other additively stacking reduction mechanisms are historic event tourism, which is a much more complicated matter, and border growth cost.
Let's list out the sources of border growth reductions, shall we?
Sovereignty - reduces the exponent by 20%. Out of scope for this change.
That's it. You can get a maximum of -75% reduction with most civs, and -100% with Russia or Mongolia (or Rome), except it caps at -80%.
The additive nature makes getting more of these reductions always better than getting the previous one. For example, when you build a monument, it effectively speeds up your border growth by 33% (1/0.75 = 1.33). If you stack God of the Expanse on top of it, that speeds up your border growth by 50% (0.75/0.5 = 1.5). Adding Angkor Wat on top of that is a speedup of a whopping 100% (0.5/0.25 = 2), doubling your border growth and any instant yields that come with it. And the last reduction you add is only a multiplier of 0.25/0.2 = 1.25. It's unfortunate that there needs to be a cap to limit this. Or does it?
The policy Fiefdom doubles border growth points gained while the city is in a WLTKD. That column is hardcoded to double BGP, but we can always change that to accept any modifier value and add that column to buildings, beliefs and traits. Since modifiers always stack additively, each of these components effectively give the same benefits regardless of how many of them you already have, and there isn't a need for a cap to avoid division by zero.
The Proposal:
Monument, Stele and Ger increase BGP in the city by 34%.
God of the Expanse increases BGP globally by 34%.
Angkor Wat increases BGP globally by 50% (it's a world wonder after all).
Russian UA stays the same, but the text needs to be changed to clarify that it's a cost reduction. This will be the only border growth cost reduction in VP, and makes Russia and Mongolia no longer share a unique component.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 34
Now that we have removed additively stacking per-turn tourism penalty from number of cities, the only other additively stacking reduction mechanisms are historic event tourism, which is a much more complicated matter, and border growth cost.
Let's list out the sources of border growth reductions, shall we?
Sovereignty - reduces the exponent by 20%. Out of scope for this change.
Component name | Type | Percentage reduction |
---|---|---|
Monument/Stele | Building | 25% |
Ger | Unique Building (Mongolian) | 25% |
Siberian Riches | Unique Ability (Russian) | 25% |
Angkor Wat | World Wonder | 25% |
God of the Expanse | Pantheon | 25% |
That's it. You can get a maximum of -75% reduction with most civs, and -100% with Russia or Mongolia (or Rome), except it caps at -80%.
The additive nature makes getting more of these reductions always better than getting the previous one. For example, when you build a monument, it effectively speeds up your border growth by 33% (1/0.75 = 1.33). If you stack God of the Expanse on top of it, that speeds up your border growth by 50% (0.75/0.5 = 1.5). Adding Angkor Wat on top of that is a speedup of a whopping 100% (0.5/0.25 = 2), doubling your border growth and any instant yields that come with it. And the last reduction you add is only a multiplier of 0.25/0.2 = 1.25. It's unfortunate that there needs to be a cap to limit this. Or does it?
The policy Fiefdom doubles border growth points gained while the city is in a WLTKD. That column is hardcoded to double BGP, but we can always change that to accept any modifier value and add that column to buildings, beliefs and traits. Since modifiers always stack additively, each of these components effectively give the same benefits regardless of how many of them you already have, and there isn't a need for a cap to avoid division by zero.
The Proposal:
Monument, Stele and Ger increase BGP in the city by 34%.
God of the Expanse increases BGP globally by 34%.
Angkor Wat increases BGP globally by 50% (it's a world wonder after all).
Russian UA stays the same, but the text needs to be changed to clarify that it's a cost reduction. This will be the only border growth cost reduction in VP, and makes Russia and Mongolia no longer share a unique component.
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