pineappledan
Deity
Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 48
Problem:
- We don't have enough beliefs for enough religions to support larger games
Solution:
- Add more beliefs
Proposal:
split the current veneration follower belief into 2 beliefs (+1


in the City; 10% of the cost of
Faith Purchases in this city is converted into
Culture and
Gold)
New Follower Beliefs:
Indulgences
Gurukulam
Change to Mendicancy:
Remove the +1
Faith in a City for every 10
Gold per Turn it produces (moved to Indulgences)
Add Missionaries of this Religion erode existing pressure from other religions by 10% when Spreading Religion
Change to Zealotry:
Remove the Missionaries of this Religion erode existing Pressure from other Religions by 15% when Spreading Religion (Moved to Mendicancy; too powerful here)
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 48
Problem:
- We don't have enough beliefs for enough religions to support larger games
Solution:
- Add more beliefs
Proposal:
split the current veneration follower belief into 2 beliefs (+1







New Follower Beliefs:
Indulgences
+1
Faith in a City for every 10
Gold per Turn it produces, capped at half the Followers in the City.


10% of the cost of
Faith Purchases in this city is converted into
Gold and
Science.



Gurukulam
+1
Faith in a City for every 5
Science per Turn it produces, capped at half the number of Followers in the City.


10% of the cost of
Faith Purchases in this city is converted into
Culture and
Food.



Change to Mendicancy:
Remove the +1


Add Missionaries of this Religion erode existing pressure from other religions by 10% when Spreading Religion
Change to Zealotry:
Remove the Missionaries of this Religion erode existing Pressure from other Religions by 15% when Spreading Religion (Moved to Mendicancy; too powerful here)
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