Counterproposal to https://forums.civfanatics.com/threads/2-51-proposal-units-lose-xp-on-upgrade.680806/
Proposal: Each time a unit is upgraded, it gets a 10% CS malus.
Rationale: The problem of "immortal" human units needs to be addressed, but I think the OP would just lead to the players waiting with upgrading their units until logistics/range is reached, which is a gamey behavior. Following an idea by @balparmak , this proposal would prevent this and it would make it necessary to constantly build new units because the old ones would get weaker over time.
Proposal: Each time a unit is upgraded, it gets a 10% CS malus.
Rationale: The problem of "immortal" human units needs to be addressed, but I think the OP would just lead to the players waiting with upgrading their units until logistics/range is reached, which is a gamey behavior. Following an idea by @balparmak , this proposal would prevent this and it would make it necessary to constantly build new units because the old ones would get weaker over time.
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