Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 52
Again, inspired by the unit spam discussion.
Make it so that you have to wait 5 turns between combat unit purchases in the same city.
Modification to the duration possible based on policies etc but let's postpone that discussion and start with a flat 5 turns (on standard speed).
Exception for "mercenaries" like free company etc, which is an indirect buff.
Edit: Clarified that it's about combat units.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 52
Again, inspired by the unit spam discussion.
Make it so that you have to wait 5 turns between combat unit purchases in the same city.
Modification to the duration possible based on policies etc but let's postpone that discussion and start with a flat 5 turns (on standard speed).
Exception for "mercenaries" like free company etc, which is an indirect buff.
Edit: Clarified that it's about combat units.
Last edited by a moderator: