This is part 3 of the Ratification Vote Poll.
Part 1: (2-64-1) The Ratification Vote Poll: Part 1
Part 2: (2-64-2) The Ratification Vote Poll: Part 2
Voting Instructions:
For each proposal or set of changes in the poll:
Keep votes to KEEP the changes as-is, with no modifications except bugfixes. However, the changes can be modified in the next VP Congress through Proposals. IMPORTANT: If you think a change is in the right direction but needs modifications that aren't covered by an existing Ratification Option, vote "Keep" and make a proposal later on.
Repeal votes to REMOVE the changes.
You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
PROPOSALS AND CHANGES TO BE RATIFIED
Additional Non-Proposal Changes Awaiting Ratification:
Part 1: (2-64-1) The Ratification Vote Poll: Part 1
Part 2: (2-64-2) The Ratification Vote Poll: Part 2
Voting Instructions:
For each proposal or set of changes in the poll:
Keep votes to KEEP the changes as-is, with no modifications except bugfixes. However, the changes can be modified in the next VP Congress through Proposals. IMPORTANT: If you think a change is in the right direction but needs modifications that aren't covered by an existing Ratification Option, vote "Keep" and make a proposal later on.
Repeal votes to REMOVE the changes.
You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
PROPOSALS AND CHANGES TO BE RATIFIED
Changes | Release or Most Recent Fix Date |
---|---|
(1-42) Rework The Defense Buildings (Walls) Line | November 22 |
(1-43) Remove The 10% Unit Supply Bonus From Hospital | November 22 |
Changes To Naval Unit Gifts From Militaristic City-States | November 22 |
Changes To China (Beyond Those In Proposal 10) | November 22 |
Change To Difficulty Bonuses (Beyond Those In Proposal 5a) | November 22 |
Change To Great Engineers | November 22 |
Changes To Happiness System | November 22 |
Change To World Wonder Production Costs | November 22 |
Additional Non-Proposal Changes Awaiting Ratification:
Code:
Changes to Naval Unit Gifts from Militaristic City-States
- Non-coastal City-States can no longer gift naval units
- Naval unit gifts from City-States will be delivered to the nearest city which can reach the City-State via sea, ignoring canals
If there is no such city, it will try to deliver the unit to the closest coastal city by distance
If there is no such city, it will not gift a naval unit
Changes to China (beyond those in proposal 10)
- Start bias changed to Avoid Hills
- Food from UA increased to +2 (the +1 Gold and +10% Food was removed in proposal 10)
Change to Difficulty Bonuses (beyond those in proposal 5a)
- City-specific yields from difficulty bonus are no longer applied to puppet, resistance or razing cities
Also, any remainder is added to the capital instead of being lost
Change to Great Engineers
- Great Engineers now provide Production equal to 5 turns of the best city's average recent output
Changes to Happiness System
Happiness
- The global need medians are now based on the true median, not the 55th percentile (still change gradually from turn to turn)
- Tech Modifier is now removed entirely, unfun because it's out of the player's control
- City Size Modifier is now removed entirely
- Empire Size Modifier is now +5% per non-puppet city (excluding the capital), plus +1% per 4 non-puppet citizens, scaling with map size
- Unhappiness from Isolation nerfed to 0.34 per citizen, rounded down (was 0.34 per citizen, rounded up)
- Removed remnants of luxury pop scaler from the code
- Nearly all % modifiers to need medians on buildings, policies, and projects have been replaced by flat Unhappiness reductions (exceptions: Empire Size, Spy Events, Carnival, Air Units, Processes)
- Unhappiness penalty to growth is now -2.5% per approval rating % below 50, instead of -25%, -50% and -75% at Unhappy/Very Unhappy/Super Unhappy
Buildings
Twokay Foods Office
- Gains -1 Unhappiness from all Needs in all cities
- Loses 5% need median reduction to Distress, Poverty, Illiteracy, Boredom in all cities
- Loses 5% reduction to Religious Unrest in all cities
Ideologies
Autocracy
New World Order
- Gains -2 Unhappiness from Distress in all cities
- Loses 20% need median reduction for Distress in all cities
Freedom
Avant Garde
- Gains -2 Unhappiness from Boredom in all cities
- Loses 20% need median reduction for Boredom in all cities
Order
Academy of Science
- Gains -2 Unhappiness from Illiteracy in all cities
- Loses 20% need median reduction for Illiteracy in all cities
Peace, Land, Bread
- Gains -2 Unhappiness from Poverty in all cities
- Loses 20% need median reduction for Poverty in all cities
Policies
Fealty
Divine Right
- Gains -2 Unhappiness from Boredom in all cities
- Loses 15% need median reduction for Boredom in all cities
Industry
Free Trade
- Gains -2 Unhappiness from Poverty in all cities
- Loses 15% need median reduction for Poverty in all cities
Progress
Equality
- Gains -1 Unhappiness from Distress, Poverty, Illiteracy and Boredom in all cities
- Loses 10% need median reductions for Distress, Poverty, Illiteracy, and Boredom in all cities
Rationalism
Opener
- Gains -1 Unhappiness from all Needs in all cities
- Loses 5% need median reduction for Distress, Poverty, Illiteracy and Boredom in all cities
Scaler
- Loses 2% need median reduction for Distress, Poverty, Illiteracy and Boredom in all cities
Free Thought
- Gains -5 Unhappiness from Religious Unrest in all cities
- Loses 50% reduction to Religious Unrest in all cities
Finisher
- Gains -1 Unhappiness from all Needs in all cities
Projects
Public Works
- Gains -1 Unhappiness from all Needs in the city
- Loses 10% need median reduction to Distress, Poverty, Illiteracy, Boredom in the city
- Loses 10% reduction to Religious Unrest in the city
Wonders
Grand Temple
- Gains -1 Unhappiness from Religious Unrest in all cities
- Loses 10% reduction to Religious Unrest in all cities
Great Cothon
- Gains -1 Unhappiness from Poverty in all cities
- Loses 10% need median reduction for Poverty in all cities
Hermitage
- Gains -1 Unhappiness from Boredom in all cities
- Loses 10% need median reduction for Boredom in all cities
Independence Hall
- Gains -1 Unhappiness from Boredom in all cities
- Loses 10% need median reduction for Boredom in all cities
National College
- Gains -1 Unhappiness from Illiteracy in all cities
- Loses 10% need median reduction for Illiteracy in all cities
National Intelligence Agency
- Gains -1 Unhappiness from Distress in all cities
- Loses 10% need median reduction for Distress in all cities
National Treasury
- Gains -1 Unhappiness from Poverty in all cities
- Loses 10% need median reduction for Poverty in all cities
Royal Library
- Gains -1 Unhappiness from Illiteracy in all cities
- Loses 10% need median reduction for Illiteracy in all cities
Change to World Wonder Production Costs
- World Wonders from 3 or more eras ago now increase the cost of new World Wonders by 5% each.
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