Voremonger
Warlord
Proposal: When conducting an attack there is a preview regarding how much damage will be dealt. I propose adding the probability that the attack will kill the target to the preview. I propose showing the current HP as a numerical value as well as the minimum and maximum damage instead of the "Approx DMG Inflicted" in the preview. Something like "52 HP, take 45-55 DMG".
Rationale: The actual damage dealt during an attack has some randomness. This can be frustrating in situations where the preview indicates a kill but the visual bar doesn't indicate how likely the kill actually is - the previews where the target will end up with 0+-5 HP or -10+-5 HP look the same but with severely different probabilities of killing the target. With some experience you can get a feeling for how likely a kill is but in strategy games I generally prefer to make informed decisions based on the numbers. I do not have experience writing civ 5 mods so I do not know how easy this would be to implement.
Rationale: The actual damage dealt during an attack has some randomness. This can be frustrating in situations where the preview indicates a kill but the visual bar doesn't indicate how likely the kill actually is - the previews where the target will end up with 0+-5 HP or -10+-5 HP look the same but with severely different probabilities of killing the target. With some experience you can get a feeling for how likely a kill is but in strategy games I generally prefer to make informed decisions based on the numbers. I do not have experience writing civ 5 mods so I do not know how easy this would be to implement.
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