2 Hotseat Bugs

maltz

King
Joined
Jan 24, 2006
Messages
967
I am playing a hotseat game with another player in another country. We use email to send our files back and forth. Not sure whether these will happen on a Hotseat sharing the same machine.

(1) Missed AI's Diplomatic Proposals

Say the action sequence is P1, P2, A. (A is an AI).
For example, after P1, P2's turn, A makes a proposal (RA, Peace Proposal, Declaration of Friendship, etc.) to P1.
When P1 opens the save file passed from P2, he or she will miss A's proposal.
However, if P1 plays P2's turn, he will be able to see A's proposal.
When P2 opens P1's file, P2 also misses A's proposal.

This can get annoying if P1 and P2 both password protects their games, making both misses all of AI's proposal.

However, when P1 and P2 cooperates, they can purposely delay AI's proposal to their advantage. For example, when A asks P1 to declare war on B, P1 can purposely delay that proposal until the best time has come.

(2) Very short war declarations

Before when a civilization declares war on another voluntarily (not bribed to), there is a forced 7 turns of war. Now the forced-war period is significantly shortened. I think it is only 3 turns. This makes AI's war on each other pretty much a farce, as they will declare so many fruitless war just for the sake of breaking their own Research Agreements.
 
I've noticed these bugs in hotseat:


A) Only player two gets to see enemy movements after turn is ended, player one does not.

B) Inability to turn quick-combat on which makes for extremely long games while playing a format that is already by necessity longer. By the time infantry and artillery are around you're looking at 10 minute turns for each player, setting up artillery, moving slow units methodically about, watching every single battle animation both during your turn and after player twos turn watching the AI's reaction.

There's others but I'm lazy to even try to explain them all. These are probably the worst ones tho.
 
I've noticed these bugs in hotseat:


A) Only player two gets to see enemy movements after turn is ended, player one does not.

Yup, noticed the lack of animation for player one as well. I could not see who was killing my trebuchet.... damn , one would think that in this day and age bugs would be minimal but nah, bugs are very well alive and kicking
 
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