maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
I am playing a hotseat game with another player in another country. We use email to send our files back and forth. Not sure whether these will happen on a Hotseat sharing the same machine.
(1) Missed AI's Diplomatic Proposals
Say the action sequence is P1, P2, A. (A is an AI).
For example, after P1, P2's turn, A makes a proposal (RA, Peace Proposal, Declaration of Friendship, etc.) to P1.
When P1 opens the save file passed from P2, he or she will miss A's proposal.
However, if P1 plays P2's turn, he will be able to see A's proposal.
When P2 opens P1's file, P2 also misses A's proposal.
This can get annoying if P1 and P2 both password protects their games, making both misses all of AI's proposal.
However, when P1 and P2 cooperates, they can purposely delay AI's proposal to their advantage. For example, when A asks P1 to declare war on B, P1 can purposely delay that proposal until the best time has come.
(2) Very short war declarations
Before when a civilization declares war on another voluntarily (not bribed to), there is a forced 7 turns of war. Now the forced-war period is significantly shortened. I think it is only 3 turns. This makes AI's war on each other pretty much a farce, as they will declare so many fruitless war just for the sake of breaking their own Research Agreements.
(1) Missed AI's Diplomatic Proposals
Say the action sequence is P1, P2, A. (A is an AI).
For example, after P1, P2's turn, A makes a proposal (RA, Peace Proposal, Declaration of Friendship, etc.) to P1.
When P1 opens the save file passed from P2, he or she will miss A's proposal.
However, if P1 plays P2's turn, he will be able to see A's proposal.
When P2 opens P1's file, P2 also misses A's proposal.
This can get annoying if P1 and P2 both password protects their games, making both misses all of AI's proposal.
However, when P1 and P2 cooperates, they can purposely delay AI's proposal to their advantage. For example, when A asks P1 to declare war on B, P1 can purposely delay that proposal until the best time has come.
(2) Very short war declarations
Before when a civilization declares war on another voluntarily (not bribed to), there is a forced 7 turns of war. Now the forced-war period is significantly shortened. I think it is only 3 turns. This makes AI's war on each other pretty much a farce, as they will declare so many fruitless war just for the sake of breaking their own Research Agreements.