Discussion in 'Civ6 - General Discussions' started by J.arnold642, Jan 8, 2019.
This is the most likely scenario
I don‘t think so. It would need a few new buildings.
The encampment already has a "water twin"; it's called a Harbor.
The new non-unique district pretty much has to be some kind of single structure, similar to the Dam and Canal. A full new regular district would require 3 new non-unique buildings, but out of the announced total of 5 non-unique buildings, we already know about the Flood Barrier (for the City Center), Hydroelectric generator (for the Dam), and the 3 Power Plant variants (for the Industrial Zone). At most there is 1 non-unique building unaccounted for.
My guess is that it's some future-era thing.
Exactly my thought. And for no apparent reason whatsoever, the term "Arcology" comes to my mind all the time.
By the way, I've read that the 'sea-stead' will be an improvement rather than a district?
What did I miss? When was this officialy confirmed?
It was in one of those popup window helpers on a livestream, I think. Basically in the "other ways to get more housing", it was listed with other improvements.
There was a tool tip which implied the Seastead was a tile improvement.
The final district is the Forgotten Civilisation district. You will be able to light a candle, burn incense, etc to Babylon.
Funny I always considered the Harbor to be the commercial district's water twin, not the encampment
It's three things in one:
It's a maritime commercial hub, providing additional gold and trade routes for coastal cities.
It's a naval encampment, granting bonuses towards military naval military units.
It's a food- and production-boon to coastal cities, offsetting otherwise lackluster coastal tiles.
Thanks for the clarification, guys!
Interestingly enough, neighborhoods are not mentioned in this tool tip. Does it scroll?
Honestly, I've never really payed attention to this notification, as I know what to do in order to increase my housing.
By the way ... regarding my 'Arcology' thought:
I feel that the future era clould benefit from some additional and significant map changes. What do we have right now?
New city graphics, seasteads and offshore wind farms plus "gun deploymen riggs" roaming the landscape?
Especially the later indicates one thing: the future era is there to wrap the game up. "OP" doesn't matter any more!
So, why not introduce a final district?
Buildable only on flat land, providing 2 culture, 2 science, 4 production, 4 food, 4 housing and 4 local amenities (in order to make population growth amenity-neutral)? Or something in this line. Or even better? Let's go crazy, it's all fine!
And all this combined in a really futuristic looking tower/pyramid (more futuristic than the new city buildings, which honestly were a little bit underwhelming in this regard for me personally. But that's just my taste and not a complaint.)
Are we assuming that "seastead" is the same thing as the leaked "sea science" graphic?
Maybe the developer who wrote this tool tip has played the game enough they couldn't, in good conscious, suggest Neighbourhoods to new players.
Ok, i guess it will be hatd to split these functions into two.. so if not water encampment then maybe railroad hub..? You will need some kind of station for sure, so option is it will be city center building or standalone district. Did we had raildords explainede in livestreams already?
Could the Cothon be an unique replacement for the City Center district? For now, we know that each district has an unique counterpart, but just one for each - the last addition was the lacking UD for CH. Now we lack only unique districts for City Center, Government Plaza, Aerodrome, Spaceport and the new Dam district - and maybe the new one we don't know yet what kind of district is. Thinking about that, the Cothon could be either an unique for the new one, if it is indeed the naval counterpart of the Encampment, making the Harbor the counterpart in water for the CH; or the Cothon could be an unique replacement for the City Center, as the Cothon was an inner harbor. Maybe that could go on with the devs choices for this expansion, with the high drawbacks and advantages we have seen for some civs, making unique playstyles. They could even make that the Cothon is a unique replacement for the City Center that is only buildable on land tiles right next to coast, blocking settlers from settling on inland tiles. Phoenicia was a naval coastal "empire" anyway.
This way the game would not cross out the one unique district per district type rule we have seen until now, and we could have one crazy drawback civ with unique playstyle.
Railroads are just an upgraded form of roads that require some iron and coal and be built by miltary engineers. If there was a road on the tile it will be replaced by a railroad graphic. As far as we know its just faster roads for movement and trade with no other buildings or districts associated with it.
The only other thing we know is that railroad tiles also give the same boost to the gold yield from trade routes that passing over sea tiles does.
I'd like to see Phoenicia restricted to coasts, but I wonder if they'll go that far. Would certainly be interesting to see!
Very curious to see where they go with them now that Mali has gone so heavily towards trade. I do think they'll be a civ that has a unique design.
If you mean this, yes.
That still looks like more than a worker improvement to me but what do I know
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