Jewman
Prince
the geothermal plant also looks like more than a worker improvement but I'm pretty sure that's all it is too.That still looks like more than a worker improvement to me but what do I know
the geothermal plant also looks like more than a worker improvement but I'm pretty sure that's all it is too.That still looks like more than a worker improvement to me but what do I know
That still looks like more than a worker improvement to me but what do I know
the geothermal plant also looks like more than a worker improvement but I'm pretty sure that's all it is too.
I think if they were going to add a Police Station to the game, it should be a building you can make in Neighborhoods. It could help decrease the chance of spies to create partisans in that city. Which, in turn, would give us a reason to use Neighborhood Districts again.Well, straight out of the gate, I always thought it odd in Civ V that it was the job of constabulary and police to catch spies. Even weirder here, because we're saying there's a district in a city with nothing in it but police, which is a further disconnect that feels like an artificial game construct. But let's go ahead and assume that is all resolved through renaming and reskinning to get something more thematic. Now, what are these building contributing to the game that warrant their own district, rather than just being packed into the city center or government plaza?
I think if they were going to add a Police Station to the game, it should be a building you can make in Neighborhoods. It could help decrease the chance of spies to create partisans in that city. Which, in turn, would give us a reason to use Neighborhood Districts again.
It is a worker improvement.That still looks like more than a worker improvement to me but what do I know
The final district is the "Historical Guilt" district which has giant statues of the leaders of every civilisation you've knocked out of the game.
I have a feeling it's going to be a "carbon cleanup" district, as they mentioned "developing technologies to recapture carbon emissions" on the website
Would make sense too as a future-era district, as we haven't seen anything from that era yet
I would picture that district coming late game in the Civics tree and we haven't seen the tree yet nor did we get that far.If the missing district was related to World Congress we would have seen it in the Mali livestream I believe. I'm picking a water-based SV alternative to the Space Port for the unknown district; a second way to get a SV.
I see a re-worked aqueduct district for this - the district does what it does now, then have buildings like apothecary and hospital down the road. The hospital could have a regional effect. Maybe move sewer there. A "public works" project would improve health and provide faster unit movement in the city's borders while active. But that's all for a hypothetical third expansion.If the Black Plague scenario is a precursor for a new outbreak emergency or a future (via expansion or patch) health system, then a medical district makes sense. Or maybe it and its buildings provide food, allowing modern cities to shift from working multiple farms for growth to passive growth from a single district.
I see a re-worked aqueduct district for this - the district does what it does now, then have buildings like apothecary and hospital down the road. The hospital could have a regional effect. Maybe move sewer there. A "public works" project would improve health and provide faster unit movement in the city's borders while active
Depends on how they would rework the district art. . I was mostly trying to think of a relatively early health-related building.I could definitely see the Sewer being moved to the Aqueduct, but is there room for buildings like apothecaries and hospitals in the district?
Depends on how they would rework the district art. . I was mostly trying to think of a relatively early health-related building.
I liked the idea someone posted in other thread of aqueducts being changed from districts to improvements. The Acqueduct district could be then converted to a "health" district with the first objective of being the point were you would be able to start/end the acqueducts going towards your city. Disctrict should be next to city center and would provide fresh wáter if connected to a source via (non-pillaged) aqueducts. This would leave room enough to build your apothecaries and hospitals.