BaldSamson
Chieftain
- Joined
- Mar 8, 2021
- Messages
- 59
Goal:
Remove magical healing from the game as much as possible. It's another primary mechanic that I believe enhances human play over AI play.
Details:
Remove the healing from picking promotions, however possible.
Considerations:
Remove magical healing from the game as much as possible. It's another primary mechanic that I believe enhances human play over AI play.
Details:
Remove the healing from picking promotions, however possible.
Considerations:
- I'm not sure how easy this is to change or if it's something fundamental in the code. I've wanted to test this change myself, but haven't figured out how.
- Besieged cities were changed recently to create units with reduced health, but with enough +XP floating around, you are still able to build fully healed or nearly fully healed units, which works against the intention of that change.
- Many times, the difference between choosing to push forward or retreat will come down to picking some promotion, getting that small boost in health and winning a fight you would have otherwise had to retreat from. I assume the AI also is capable of this tactic and uses it, but my experience is that I rarely recognize it happening (perhaps it is)