Tekamthi
King
- Joined
- Aug 12, 2016
- Messages
- 779
In the course of discussion from last round concerning representation of resource trade on the game map, a possibly worthwhile idea emerged:
Represent resource trade deals completed on the diplomacy screen with a no-yield trade route ("pseudo-TR")
Proposed Implementation:
Represent resource trade deals completed on the diplomacy screen with a no-yield trade route ("pseudo-TR")
Proposed Implementation:
- Diplomacy screen resource deal gated by potential for TR's: as long as a civ can create a TR to another player, that civ can propose import and/or export resource deal with the other player
- Resource trade deal spawns a pseudo-TR on the shortest route available originating in deal proposer's city/terminating in trade partner's; pseudo-TR does not count towards TR total or for other TR-related checks
- Resource deal's pseudo-TR "belongs" to the proposer of the diplomacy screen trade deal.
- Resource deal's pseudo-TR can be pillaged, resulting in same diplomacy/approach effects as pillaging a normal TR
- Pillaging resource pseudo-TR terminates associated trade deal, and blocks former trade partners from creating new resource trade deal for 10 turns
- Peace Treaty resource deals do not spawn a pseudo-TR
- when trade deal elapses as per current rules, pseudo-TR despawns (regardless of where the associated trade unit is)
- resource deal pseudo-TR can be disabled via advanced setup screen
- improve thematic experience from inter-civ trade, linking what's seen on the map to diplomacy choices
- add additional strategic dynamic to war in which one or both sides are being supplied with external resources
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