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2 quick questions...civ jewelers life expectancy

Discussion in 'Civ4 - Strategy & Tips' started by kartrak, Jul 1, 2009.

  1. kartrak

    kartrak Chieftain

    Joined:
    Oct 29, 2008
    Messages:
    22
    Location:
    Chennai -India
    Hey,
    Today i was playing a monarch/normal game as wang kon and decided o shoot for a culture win . Since i had no way to build any corporation other than civ jeweler as i had shut down the tech rate, i decided to go for it. i got the corporate expansion quest and built lots of executives when i noticed something...

    to my own cities, it gave either 4 or 5 gold, 16 culture and -4 gold negative.
    to other's cities, it gave me 4 gold,them 16 gold and i believe -1 gold.

    that means it only adds culture to my cities , although the corp headquarters added 4 gold per turn. does this mean it adds +4 to the HQ, and -4 to the city? if so doesnt seem to be much use .

    Also, i ended the game with a culture win and stats showed i had largest land area, best approval rating, not even one unhealthy city, yet, my life expectancy was 6/8. Can some one please tell me how life expectancy is calculated?

    Thanks in advance
     
  2. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,708
    I don't know about LE and AFAIK it doesn't matter as long as your cities are below their health caps.

    As for jewelers, the gold you get goes through all the multipliers. If you get +4 and -4 gold in a city, with a market/grocer/bank that city is worth 4 gold after maintenance. If jewelers is in your wall street city, that city is worth 16 net gold per turn total.
     
  3. kartrak

    kartrak Chieftain

    Joined:
    Oct 29, 2008
    Messages:
    22
    Location:
    Chennai -India
    thanks,
    so if i have even one multiplier building im making a profit? then its quite usefull after all, considering that it also adds culture
     
  4. Maronae3

    Maronae3 Chieftain

    Joined:
    May 30, 2009
    Messages:
    58
    I think both Approval Rating + Life Expectancy are calculated by a ratio of healthiness/unhealthiness and happiness/unhappiness.
     
  5. Valivator

    Valivator Warlord

    Joined:
    Feb 11, 2008
    Messages:
    128
    I think i read somewhere that the formula for life expectancy was:
    (total healthiness of cities)/(total unhealthiness of cities)
    and for approval rating just replace healthiness with happiness.

    at TMIT:
    Shouldn't the total amount made in your wll street city 12 gold? Because the 100% from civilian build, plus 100% from wall street equals plus 200%, which would be 8, plus the original four is 12 gold total.
     
  6. Fluxx

    Fluxx Mr. Almost There

    Joined:
    Apr 21, 2009
    Messages:
    635
    Dont you pay inflation over those costs?
     
  7. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,708
    And what about the gold in the city you spread it to? It's worth 4 gold there too.

    I forget how inflation works actually.
     
  8. Jet

    Jet No, no, please. Please.

    Joined:
    Mar 16, 2006
    Messages:
    2,364
    Yes, corp maintenance is affected by inflation, and courthouses and of course Environmentalism / Free Market. Exact formula, don't know.
     
  9. benfp

    benfp Chieftain

    Joined:
    Jul 31, 2008
    Messages:
    67
    Location:
    Paris
    So it's better for your citizens to have a short life expectancy, right? It means you did not build more +health buildings than needed. And good to know approval rate is based on happiness, always thought it was based on relationships with AIs.
     

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