1. As I understand it, when I move a unit on to a tile or building in a settlement to work there, and it gets kicked out into the garrison again next turn, that means there's not enough food to support him? If so, is there a way of seeing at a glance whether the settlement can support another unit, eg a correlation between food production and units - at present I'm working on trial and error.
2. Is there a way of checking what native settlements need which goods - it only seems to appear once when you first enter the settlement and I'm writing it down to remember it.
2. Is there a way of checking what native settlements need which goods - it only seems to appear once when you first enter the settlement and I'm writing it down to remember it.