BaldSamson
Chieftain
- Joined
- Mar 8, 2021
- Messages
- 75
Goal:
Force players to rotate their lines more aggressively, so that elite units aren't capable of plugging gaps indefinitely.
Details:
5 damage per turn incurred in enemy territory. Scout line has promotion to counter the mechanic.
Considerations:
- 5 damage is easily counteracted by having 1 healing unit in your 2nd line. This creates a virtual "supply line".
- Isolated super units will struggle to sustain.
- In the future, we may consider a promotion to infantry to counter this mechanic with the goal of creating more variety, but their is an opportunity cost to picking this.
Force players to rotate their lines more aggressively, so that elite units aren't capable of plugging gaps indefinitely.
Details:
5 damage per turn incurred in enemy territory. Scout line has promotion to counter the mechanic.
Considerations:
- 5 damage is easily counteracted by having 1 healing unit in your 2nd line. This creates a virtual "supply line".
- Isolated super units will struggle to sustain.
- In the future, we may consider a promotion to infantry to counter this mechanic with the goal of creating more variety, but their is an opportunity cost to picking this.