(2-VT) improve the starting positions of the warriors

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alchx

Prince
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Nov 29, 2016
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Very, very often, the starting position for a warrior is chosen to be the worst possible. Almost always, a warrior spawns in the most difficult places - in the middle of the forest, in the middle of the swamps, in the middle of the hills. But the ranger, on the contrary, spawns on the plains, on the floodplain, or has direct access to tiles that have no movement penalties.

As you can see from the screenshots, the position for the warrior is not fixed relative to the settler - in screenshot 1 he is on top, in screenshot 2 - below. But in both cases, he is in the deaf wilds. In screenshot 2, it takes 3 to 5 turns for a warrior to get to the level ground.

This severely limits initial exploration.

Spoiler :

20221125194803_1.jpg

20221125201721_1.jpg

 
The warrior isn't biased towards starting in rough terrain, nor is the Pathfinder biased towards starting in open terrain. It's random.
 
Proposal vetoed.

Reason:
Not a proposal; no change was proposed! Also, I just rewrote this code - it picks a random direction. There's no bias.
 
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